The Chicane Podcast

Porsche Meets Sim Racing: The First Officially Licensed 911 Cup Wheel Inbound!

Track Ghost Sim Racing Episode 68

Gear up for an adrenaline-fueled dive into the world of high-end sim racing hardware as we explore VPG Sim's groundbreaking release: the officially licensed Porsche 911 Cup wheel. This isn't just another peripheral—it's an authentic Porsche product manufactured in the same facility as the actual race car wheels, yet surprisingly accessible at $1,595 compared to similar offerings.

The wheel's full carbon fiber construction weighing just 1,030 grams delivers unparalleled force feedback sensitivity, while its 76 mappable inputs and 88 individually controlled RGB LEDs provide unprecedented customization. What makes this release particularly significant is its perfect timing alongside the new Porsche 992 Cup car announcement, creating a rare synchronicity between virtual and real-world racing.

Beyond hardware talk, we share professional techniques for mastering tracks and improving lap times. Learn how top sim racers use chase cam perspectives to measure exact braking points, creating consistent performance lap after lap. For the intimidating Nürburgring, we reveal the psychological breakthrough needed to find true pace: trusting your car's capabilities when your instincts scream otherwise. Our practical tips include identifying permanent trackside fixtures as reference points and using cockpit view elements to find the absolute limits of track boundaries.

Our Track of the Week spotlight illuminates Bahrain International Circuit—a relatively young but significant venue with multiple configurations that's become a Formula 1 staple since its 2004 opening. We close with an impressive community contribution: custom 3D-printed Bass Shaker mounts that integrate seamlessly with 80/40 rigs, showcasing the innovation driving our sim racing community forward.

Whether you're eyeing new hardware, looking to shave seconds off your lap times, or simply passionate about the evolving sim racing landscape, this episode delivers insights that will transform how you approach your virtual racing journey. Ready to elevate your sim racing experience? Grab your headphones and join us for the ride.

Check out the new Porsche Cup Wheel here: https://vpgsim.co.uk/sim-racing-wheels/porsche-992-cup-sim-wheel

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Intro/Outro Rights below:
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Jason:

This episode is brought to you by Trophyai. We discuss all things in the sim racing world. I'm your host, jason Rivera, and I'm joined here by Mr Eric Kelly. How's everyone? How are you doing, eric? Because there's not a whole lot of everyone today. But how are you doing, sir? How's life treating you?

Erick:

Hey, I'm doing good man. Kids went back to school, so food's sticking around the house a little bit longer. That always helps out. Outside of that man doing great man, how about yourself?

Jason:

I'm doing great man. It's kind of a surreal moment for me just realizing the fact that August just doesn't want to slow down. August is just moving at 1,000 miles per hour.

Erick:

I went to the store.

Jason:

I'm telling you, I went to the store the other day and they already have like October, like Halloween shit, like on the walls and stuff. Like damn bro, like can we get through the summer? It's not even Labor Day yet.

Erick:

Not at all, man. You know how it goes, man. Fourth of July, halloween, christmas, you know that's just how it goes. So, yeah, I feel you, man, I feel the same way.

Jason:

All right, man. Well, Jeff's not here with us today. He is on vacation again. So I don't know how many times he's going to-.

Erick:

Hey man, we got to check his hours, man, I know right. Yeah, he might be in the negative on that PTO or something like that man.

Jason:

I don't know who he's billing to, like what he's being billed to, but I'm just saying you know, jeff, I hope you're having a great time wherever you are, and I'm pretty sure we'll see him here next week.

Jason:

So with that, guys yeah, man, yeah, be safe on them streets. It's kind of hot over there. So, yeah, for this week's Simdistry news update, a big piece of news dropped while I was sleeping, because I'm in Hawaii and everything happens when I'm in bed and I wake up to like, did you not see this post? And I'm like, bro, I'm sleeping, I just woke up, it's like midday and I'm getting up. So this new release I'm very excited for, man, very excited for. So let me share my screen, show you what that is. It's a new piece of hardware coming to the sim community in October and I can't wait. I literally can't wait. So this is VPG Sim. They've made the Mustang GT33 wheel, which is an exact. It is not a replica. I've been told by other creators and friends of the show. It is not a replica. Don't call it a replica. It is an actual steering wheel for the particular vehicle and in this case, before we get over to the one on the left which is the new guy, just just look at the price.

Jason:

Now, that's crazy yeah I don't know what's going on, but the new wheel is the porsche 911 cup wheel and it is. It just came out like the same day that they just announced the actual new Cup car, which, if you haven't seen that oh my God, bro, that black and red livery geez.

Erick:

Yeah, it looks nice man, it looks really good bro.

Jason:

Yeah, this wheel right now is up for pre-order. Wheel right now is up for pre-order and I've been told I can't confirm or deny, but I've been told that the first 100 people that order this wheel get a limited edition version at no extra cost. So just keep that in mind. We're we're a podcast, so we're we're. You know we're a few days behind on news. I can't help with that. But yeah, if you go to their website you can sign up for notifications. There's the cup, there's the born on track unveiled with the car reengineering your rig. So this is an actual Porsche officially licensed product, how we were just talking about last week about Porsche wheels, and it's crazy how this thing came out.

Erick:

Yeah, it snuck up on us man.

Jason:

It definitely did. You have the option to buy a VPG spacer, which I highly recommend you do, because 50.8 millimeters is not really the standard here, at least in the United States, so you're going to need again. This wheel is made for the actual car, so I mean, well, here it is.

Erick:

Yeah, not built in quick release or anything like that right.

Jason:

No, it has like, yeah, let's take a look, I'll show you. Here's some of the shots. It has like some sort of um, actually, no, no, no, quick release, huh, but yeah, you would have to buy a spacer, but I do see a hole back there, and that hole right here where this little port is is awesome. I actually answered my own question because I was asking does it have that connection? So this is how you hard hardwire the wheel to the base and we talked about Dan Suzuki's mod last week and that's how you do it. You run this wire inside the QR, which connects to a USB, and now you have a power, excuse me, you run a wire from this to your QR and then your QR has the pogo pins to kind of have that connection to the wheel. That's kind of how it works and a lot of this is becoming a standard now in the industry. To have one of these, that's nice. So, yeah, so two buttons on the back, big old paddle shifters. Yeah, there's a oh yeah, yeah, man, it's.

Erick:

That full carbon fiber.

Jason:

It's full carbon and it has multi-positional switches, just like my Asher. So my plans for this is to add the left dial and have this dial right here where the grip is, control the minus and plus. So if I switch to tc, minus a plus or switch to you know, and so on and so forth okay, and full signal compatibility and everything yes nice, nice let's go ahead and uh, well, that's that's.

Jason:

Uh, yeah, there's the cuff car. So here we have a porsche officially, of course, genuine porsche 992. Which is the new car carbon fiber body and grips, 76 mappable inputs, 76. 10 APM, 650gf buttons I'm assuming that's the force of the buttons Two auto P9 rear buttons which you looked at, two plus two out seven-way funky switches. So now they have a funky switch, which is great. Four Elma 12 position rotary switches can be used as an encoder, which is that's the function that I'm talking about is switching it to an encoder mode.

Jason:

It even has a number which is kind of dope. I just realized that number underneath the TC there. I don't know if you can see that.

Erick:

Oh yeah, so as you switch it, it kind of just reveals a different number.

Jason:

I'm assuming. Yeah, I think so. Yeah, that's cool. Magnetic paddle shifters. Four rear connected connector for Asetek QR integration or a custom one. So the Asetek does have that feature. Where it already comes stock, you could just plug it in. You don't have to do no soldering or ordering or doing anything crazy soldering or ordering or doing anything crazy. 88 individual controlled rgb leds daniel newman racing please I've asked danny and I think he's in talks.

Jason:

Yeah, to get with bpg and get the hookup for this wheel. Uh, four leds per uh button, 24 leds per rotary. Per rotary so you could change all of these to whatever is going to be dope dude.

Erick:

Simhook compatible right here.

Jason:

There it is 1,030 gram weight, which is relatively light, but that's how the wheel is. I mean, it's not going to be a heavy wheel, it's full carbon. 309 millimeter diameter, so this is the one I have to get used to. So right now I've been racing on nothing but 300. Hopefully, that extra nine millimeters I probably won't feel too much. Hopefully not. You think it's negligible?

Erick:

Yeah, I mean that's width of a cell phone, so it shouldn't impact you too much.

Jason:

Shouldn't, and then that's total right 309.

Erick:

So that's like yeah, so that's spread across both sides At 4.5 on each side, a little more rotation. Yeah, I think a couple laps should be good.

Jason:

Yeah, the thing is I like to keep it uniform across if I can, so that way when I do use the Asher that it's not like, oh shit, I got to use the Asher again, whatever. Yeah, aluminum button guards and knobs. So these are all. The guards are aluminum, they're not plastic, that's dope. And then the knobs are aluminum. 50.8 millimeter PCD and a 70 millimeter PCD QR compatible. So 70 millimeters is the industry, at least in America, standard. This is a 70 millimeter QR from NRG. I just got this for this wheel. Carbon fiber Nice Just came in today.

Erick:

That's clean man.

Jason:

You can tell I'm excited. Fully compatible with VPG Clutches add-on kit. So you can add clutches. I'm going to look into that. So let's look at skip through this a little bit Lighter weight, lower inertia, more feel.

Jason:

So at just one kilogram, this is the lightest high-end sim wheel on the market and not a gimmick. Lower weight means lower inertia, which translates directly into faster response, sharper feedback and more details transmitted to your hands than the force feedback unit. That's interesting. Well, it is. This isn't false. So the lighter the wheel, the less you know, the more forces you're going to feel because it's light. The problem with that is who's making the wheel. What quality is that wheel? Is it creaking? Is it? Am I going to break it? You know? And that's kind of where I'm really going to test this wheel out. When I get it, know what I mean and and put it through hell. Basically so, full carbon fiber, no compromises. So the sim wheel carcass uh, this porsche 911 cup sim wheel carcass and front plate are manufactured entirely from motorsport specification pre-pegged carbon fiber produced in the very facility where the actual race car wheel is made. Every detail has been optimized through real world motorsport process for maximum strength with minimum flex, and that's that's.

Jason:

That's exactly what I'm talking about resulting in yeah, says that it's pure carbon, born for the track. Okay, so guys check this wheel out. Um, it is exactly the exact replica of the new porsche and I'm excited because that was my first race win. I posted it on um social I think it was a week ago or two weeks ago, and this is my first road car. First of all, it's the car that I race every Thursday. I've grown to love this car. I've hated it. I love it now.

Erick:

And I figured man.

Jason:

I love the brand so much I couldn't help it. I had to pull the trigger on this man, but that's going to be dope.

Erick:

Driving the Porsche with the Porsche, like the real Porsche wheel, yeah.

Jason:

That's going to be clean yeah. And, guys, even if this wheel somehow is not that great, it's still a piece of art, it's still a piece of history. Right? It's the first GT3 Cup wheel that's officially licensed. You know what I mean, rob.

Erick:

Markman.

Jason:

Yeah, rob Markman, to be honest with you, I've heard mixed things about the Mercedes wheel that Sim Lab makes and, again, people are not understanding the significance of the wheel. The wheel is an actual, it's a formula one wheel. That's, yeah, the actual wheel. Like, yes, it's high as hell. We both know that. But you know, if you um, yeah, if you're a fan, you know that's, that changes things, right, you being a fan of something. This wheel may not appeal to everybody. It may look basic, it may, it may look like well, why should I pay $1,600 when I can buy a wheel for less and have a screen on it? But then it's about it's not a Porsche wheel, it's not a Porsche wheel. It's not a Porsche wheel.

Erick:

Man, like you said, it's sort of like we talk about like with consoles and I know you just got the PS5 Pro and people kind of kind of go back and forth about justifying the cost. But at a certain point, if you really are passionate about a particular brand, you want kind of what, everything they have to offer, right, and so that might be a goal to you know, one day. Have you know as close to the real Porsche wheel as you can. And this was cool because if you sim race then you can actually use it, whereas in the past cause I, you know, I like Porsche I was looking at different Porsche wheels and you know some people will buy a wheel and they'll kind of build one and they'll put, you know, you know, put the vinyl on there and kind of make a replica wheel out of it. But you know this is one that's, you know, from the Porsche factory. So that's, that's different man.

Erick:

And then the quality you know, I know to be there.

Jason:

There's definitely. I have no doubt in my mind, especially how good the the Porsche, not the Porsche, the Mustang wheel was made. It's a higher price wheel was made. It's it's it's higher price. But you know, I've heard many good things from um I guess this is a plug for michael from the sim racing then reviewed it and that was the first person I contacted. I was like man, what do you think of this? Because you know it's the price is kind of strikingly surprising that it's that low. You know what I mean. I mean for some. Let me do some damage control.

Erick:

This is in comparison. Yeah, this is in comparison, right? This?

Jason:

is not a cheap wheel, by no means. But when you compare it to the very sister right, that's a GT3 car type and it's a Mustang. You know what I mean. And they're very similar. If you look at the shape, shape's very similar to each other because that's how they're racing them. That's what they found to be meta. If you look at Formula wheels, they've changed so many times and Ferrari uses a different one, Mercedes uses a different one. I mean it's, it's whatever they find works the best for their team, I guess.

Erick:

So yeah, yeah, so I'm excited I had the same kind of question. Yeah, I was going to say I had the same question about the price. Cause it was kind of you know especially, I guess you think about the fact that it didn't have a screen on it, you know.

Jason:

Yeah, but the Mustang one doesn't have a screen. You know what I mean. So I mean, they're both carbon fiber, they're both made out of aluminum and molded carbon fiber. So I'm not sure. I'm not sure what's going on with I don't know. Some people I've read online trying to dig this information for everyone, right, and seeing well, what kind of information, Because it's so new Porsche came out and said that they wanted to build something that was affordable.

Erick:

Oh, there you go, yeah, so what does that mean then?

Jason:

Well, yeah, but I mean it's the smartest thing, because if you can make the wheel reachable and somewhat reasonable, then you're going to sell more, right, people are going to buy more and you eventually make that up. I guess you know what I mean. I guess one thing leads to another, I don't know.

Erick:

So that's kind of smart, right. So if you're forward thinking and I can't help but think about Microsoft, right, you think about when you're in school the meta for software is Microsoft. It's not the best software, but they give it to the schools because they're like, if we give it to the kids, that's what the kids learn to use. When they become adults, they get out in the world.

Erick:

It gets their brand out there, it gets the brand out there. And when somebody asks you hey, as an adult, you're at your job. Hey, what do you need for your job? Oh, I need Microsoft Office.

Jason:

Even on your resume you put that you're skilled in Excel or yeah, because people that's a skill. That's, believe it or not, basic for some. But if you have excel skills, that's a very good trait to have. There's a lot of people that don't know that stuff.

Erick:

You know what I mean so yeah, yep, and so I can see porsche, kind of almost seeing sim racers as like, well, we're grooming future porsche owners, right. Right, if you're willing to spend sixteen hundred dollars on a porsche wheel, then you then maybe, once you get a couple pennies rubbed together, you want to get you a nice car. You're like, hey, porsche did me good on the wheel, kind of built up my loyalty to them, actually gave me a real Porsche one day. So I don't know, I can see that.

Jason:

So, yeah, that's kind of what happened to me. I found love for Porsche in iRacing and then we raced the GT3R not just the cup car in the Nurburgring. That's what we used and loved it, yeah, yeah.

Jason:

Beautiful car, spent a lot of time in that car, spent a lot of time in the car and now I guess my algorithm picked it up or something and I started watching videos and now I'm watching the races. I watched the Porsche Cup race alongside the F1 race with the subscription. So I'm like, slowly, I can't afford one. I can't afford a GT3. I might be able to afford maybe a Boxster or something like that, oh yeah.

Jason:

Something that has the brand. So you say you have one. I guess it would be nice right to have one. I mean, I understand. I remember way back in the day this is just Eric and I before the podcast. He wanted the Porsche Panamera. Remember. Still do it. Still do, bro.

Erick:

The Porsche.

Jason:

Panamera was when that thing came out. You were like I want that thing bro.

Erick:

I think you almost bought one.

Jason:

Right, you almost got one. And then you ended up with the Range, right the Range.

Erick:

Rover, yeah, so it was the best of both worlds, because I know I had a family and it's like, well, I can't spend the money on the porsche and I can't take anybody else in it. Why we got the kids.

Erick:

So it's like a great compromise. We got back seats. Are they roomy? I don't know. They're there, the kids? You know they're small little legs, they'll be fine back there. So that was kind of you know, the the best of both worlds, especially the way that they went about designing it. So when they came out to panamera, do a little quick history lesson this is what I love like, learning about stuff. So when porsche designed the panamera they actually shifted all their design to where they designed the panamera first and every other porsche basically was a derivative of the Panamera design. So they said that if we can make the four-door version of the Porsche look good, then making the coupes and all the other versions look good would be easy. So every generation you'll see the Panamera comes out and all the other cars kind of are derivative of that design.

Jason:

I wouldn't mind the SUV either. Man, they got a nice. What is it? The Carrera?

Erick:

Yeah, they got a Macan. It's not the Carrera, so the Carrera is another coupe.

Jason:

That's a sport car, but I can't remember the name right now, for the love of me.

Erick:

Yeah, they got like a little, I guess like mid-size SUV that's called Porsche Macan and it's actually it was one of the kind of early performance geared SUVs. It wasn't like the fastest, or anything like that, but it was nice. Yeah, it's Porsche, yeah, that's Porsche. Yeah, that was man. I'll tell you, porsche was king of the 80s and it's still.

Jason:

I think it had a fallout in the 90s and then it just came back. It's better than ever now. I mean, those things are not cheap and they're selling still like hotcakes yeah and they got options. Even if you had the money for one of those, you still got to get on a waiting list and yeah, Depends on which one you want.

Erick:

Like if you go on a used market, you can buy.

Jason:

That's the thing about it A brand new GT3 RS bro.

Erick:

Oh, gt3 RS, oh yeah, nah, you got to know somebody. That's like buying a Rolex bro.

Jason:

You go to a Rolex shop. Yeah, those.

Erick:

Rolexes. You're like yeah, I want that one. They're like oh okay.

Jason:

They're not real. Here's the wait list. They're fake. Yeah, they're models. They're not really. This is our display.

Erick:

That's cute. Okay, we'll call you. Don't call us.

Jason:

That's it.

Erick:

Yeah, man yeah man.

Jason:

So that's about it for today's sim industry update. I thought it earned the spot here on it because it's kind of a revolutionary moment, and I was going to say earlier revolutionary why? Because the 992 Cup is now brand new and it's out Now. The new wheel is out and is also out for sim racing same time frame. Yeah, we only need that's a first gt7 I racing to put this car in the game. Um, that's what we, that's what we need. We need. Um, yeah, ams, whatever put it in, put it in somewhere so we can check it out. But maybe AC Evo might have it hidden somewhere, you never know actually somebody put it in there already.

Erick:

Was it a race room?

Jason:

the 992 that just came out.

Erick:

I thought I read somewhere that somebody was the first sim to have it in there.

Jason:

All right.

Erick:

I'm going to look it up real quick.

Jason:

All right. So I mean, honestly, it makes it special to me because it's kind of like it's an experience right when you, when you can race, put your hands on something that and know that that is the same like peripheral device, that the real people are using it for the, the real same feel. Yeah, you know, other than not feeling the g's and maybe some torque differences from the actual car, but at least you you could put your hands on something. That's like if you was to walk up to a a model or not a model, if you was to walk to an event and they let you sit in a car, maybe, or or, uh, you know, touch the wheel. But oh yeah, I already know, already know what that feels like. I think it's cool. I think it's cool.

Erick:

Yeah, yeah, that transition, with that connection between the real car and it's not every day that I do an impulse buy like that.

Jason:

That was not part of the plan at all, that was just it got me. It got me in the right spot right away.

Erick:

Yeah, I was kind of shocked when you told us. I was like man, I didn't know Jason was going that hard for Porsche.

Jason:

Oh yeah. I got some plans back here. Oh yeah, hey.

Erick:

I respect you man.

Jason:

That's a good brand.

Erick:

It's a brand name. Exactly, it's like Kevin.

Jason:

Exactly, so wait a minute. So did we find this info? If not, we could plug it into the comments later, or hey?

Erick:

if anybody watching. Yeah, yeah, I'll do some research later. I thought I remembered somebody kind of being flagged as the first Sim to have that car in there, but I'll do the 992.2 that just came out.

Jason:

I mean I would be impressed if they had a model.

Erick:

Yet I mean yeah, if it wasn't been, I might have been mistaken, but oh good yeah, oh good, I mean, it's not like we know every single thing.

Jason:

I mean, you know we're, we're're just doing research as we go right. So main discussion time. Bro, I see you got some things up on the board, so I'll let you have at it.

Erick:

Yeah, so you know we mentioned you had spent a lot of time in the Porsche specifically on the Nürburgring here recently, and so that was kind of something I thought back about previous episodes, thought about my current kind of situation trying to actually get faster, and you know what our process is for learning the track, for getting faster. I don't think we ever really discussed it, and so I was going to kind of kind of talk about my current, when I'm like serious about learning a track and watching my guys A track you've never been on right.

Jason:

You've never raced on, or you may have occasionally spun a lap there, but you don't really know it. Yeah, and I'm trying to get fast and-. Competitive.

Erick:

Yeah, kind of get competitive in what, what, what information like makes the difference. And so I'm going to share my screen here and so you guys might know. Know this streamer. His name is Rory, he's a GT7 streamer, cool dude, and he kind of went over something that he does when he's not only trying to learn a track, something that he does when he's not only trying to learn a track but when he's trying to like basically like squeeze every ounce of pace out of whatever car he's in, and something that he does.

Erick:

You know, in GT7, you can watch other people's replays. And so he mentioned something that perspective, especially when you're watching a replay, is everything. So what he did was he showed kind of this view right here which, if you're watching a replay, you might use this view, the little chase cam or whatever. And he mentioned how, from this camera view, if you're trying to pick up when this person is, you know, on the brakes and kind of gauge how far you know from the marker they are, it can be deceiving. And so in GT7, you also know you can take the camera and you can rotate it. So what he did was he took it and he said like I can tell exactly. And if this was the actual replay, I could actually like walk around the car and zoom in and I can look at markers and he'll come up with an actual like measurement of when they're engaging a brake from the marker.

Erick:

So instead of saying about the 100, he can say, no, this is, you know, about 30 meters from the 100. You know how, how long the red strip is, how long the white strip is, and so you can build up that consistency because you're narrowing the, basically the threshold for when you're engaging the break, and be more consistent every time and kind of play around with that. But this the the one week that I had a chance to kind of employ this, I did actually notice a lot of consistency in my pace because I wasn't just kind of. You know, when you're racing and you got guys all around you and you see the marker, if the 100 is the only thing that you're really looking for and you're like, yeah, I know, at some point in front of the 100 you're going to be inconsistent, you know sometimes you'll be and not every car needs to break at the 100, some cars breaking the 50 or the 60 you know exactly.

Erick:

So, um, like doing this and then taking this into my practice laps and just playing around with, like this guy's had one of the fastest times at no lap times at the at the time and so, um, maybe he's breaking a lot later than you're breaking. So maybe there's something else you need to figure out like, well, what's his brake balance? Because you can't actually see that kind of stuff, so you kind of play around with that. What's his brake balance? What's his tc? Um, what line is he on? Like, how much of the track is he using? You know, because you have this as your kind of benchmark.

Erick:

If you're in the same car, you know that, well, he's able to break at this point and still, you know, have enough grip to take the turn and carry speed through. But I can't, for some reason I can't do that. So maybe you have some other technique you need to work on, or or figure out we're taking this corner, maybe. Maybe it's the line maybe not using enough track. If there's a set of turns or a corner before this, maybe you're kind of prioritizing the wrong corner and you need to work on setting up to where you can, kind of come out of this with more speed.

Jason:

Sometimes you sacrifice the corner to get a better exit on the better exit on the better straight on the faster straight, depending on this track.

Erick:

Yeah, uh, that was one thing he mentioned too was basically when he looks at a track, he takes the, the straights, he works on the corners before, the straights first, so it kind of works to the shorter corners I want to add to this before you take this picture down.

Jason:

So while viewing this view in the back of the car so I'm not sure about GT7, but on, iRacing is very strict with off tracks, you know like incidents and being off track. So a good tip for you guys is to go into your cockpit view and get the car as far right to the corner and get it exactly the way this car is lined up. In the case of this track, he actually has more track to go over. He can be way on the green, as long as he had two tires on over the white line here in the dead center. Then you can actually go over that. Um, so there's actually room for him to be even faster.

Jason:

The way you gauge that when you're in a cockpit view is how do you know? So pick a car, look at the dash, look at the dash and get the car as close as possible to the white line, to the white line, and then go on a replay, double check. If the car is not touching the white line, you still have more room. So go back into the car again, repeat, rinse and repeat. When your car's tires are lined up to the white line, go into the cockpit view and notice where on the track, where does the strip start exactly on the dashboard, and that's how you know where your limits are for that particular car.

Jason:

Because, you use elements of the dash. You know this view is very easy to to look at, but then we're not. We're not racing in this view, we're racing in the cockpit view. So in a cockpit view you'll know like, oh, right, by my ac switch or whatever it is, you know, um, right, by the, the wiper, where the wiper starts, that's the edge limit of the car. And if you can, if you can do that, then you'll squeeze more time, definitely more time off this.

Erick:

Yeah, cause in this replay he actually he's actually. So I stopped it right when he um, right when the brake lights came on, so I can see where he started breaking. But he's actually heading toward um, toward more of the green, and he'll be fully as far over as you can be?

Jason:

Oh no, I'm pretty sure yeah.

Erick:

Yeah, but that's a good point.

Jason:

I'm just saying how to know, because you're not really going to know inside the cockpit. It's going to be confusing unless you already know the car. If you know the car, where the limits are, then you know how far off you can push, because the more off the track you can get, the easier it's going to be to make this turn. Depending on the turn, depending on it depends Some turns. You want to approach them in the middle of the track and then hug one side and then end up on the other outside and then come back in. Those are very different for a basic corner. Yeah, so I'm pretty sure. Yeah, I mean there's a lot of track for him to use at this point, right now.

Erick:

Yeah, and that's a good point too, because, thinking about you know, my favorite car on GT7 is the Ferrari 458. Italia car on GT7 is the. Ferrari 458 Italia. So once I know where that mark is on the dash, I can go to any track and immediately know how to put my tires pretty much at the limit. Yep, theoretically speaking.

Jason:

Yep.

Erick:

Depending on the strip too.

Jason:

There's strips that are. I mean, you're looking at the white line too. That's what we're looking at, that white line. So that white line should be a guide. Also, break markers are a big one.

Erick:

So if you don't know a track, I don't mean to take over your topic, eric but no, that's why I brought it up, because I was like we hadn't really discussed it. If you don't know a track.

Jason:

You don't need a track map. You don't need a. What do you call this, you? You don't need a track map. You don't need a. What do you call this? You don't need a track map. You don't need the lines on the ground, the virtual lines. All you need is this right here. So if there's brake markers on the left side of the track, that means there's a right-hand turn coming up.

Jason:

That's how you know Every, every time, every time, it's very rare that they're on both sides. If they're on both sides, then you better learn that track.

Erick:

Look at that trap map.

Jason:

Don't use shadows for breaking points either, because shadows, time of day changes. Use something. Use this pole right here, the pole right before the 100, that's where we're going to start breaking. You know what I mean, because 30 meters is a little hard to remember, right? Because how many turns does this track have? But if you can learn keys like yeah, that's that telephone, that camera pole right there, yeah, I'm going to hit that camera pole, and every time that camera pole is not going away at least in the Sims.

Jason:

They don't, you know, until they get smart and start adding real destruction, and then the poles might go down. But you know, or the box too. You can use the, the, the little, the little booth box right there to know if you're, if you're on the limit or not. You know so.

Erick:

And that's a good point too, cause even I've. So I've been in a race where, you know, I did my qualifying lap and then my practice laps, had my break you know break markers and everything locked in and there was yellow flag go around the corner coming up on the next turn. The markers, they were on the ground. Apparently somebody went off track so I didn't even have those to go by. So your point about picking something that is not going to move, even the markers if they're up in the air like this, you know you're fine.

Erick:

But if they're the little, like tent type things that are sitting on the ground those can be gone.

Jason:

They could be gone.

Erick:

They could not be there.

Jason:

But once you learn the track, everything comes together with the feel and you already know where. Yeah, you use the marker, but you automatically do it. And then another thing is our sponsor. I mean Trophy AI Mix is really easy for you guys. I mean it's an option. It's a great option to learn a track quickly and to have someone speaking to you in the headset and telling you hey, next time just break a little later. You know what I mean. And then if you have that cue and you combine that with this knowledge, you're going to come up top.

Jason:

Because there's not much to tracks, you know, once you get that, once you know the line, there's very little with how you, how do you say this? It's all about exit speeds and how to maintain speed through the corner and and and your exit. That can mean seconds. It can mean on the nurburgring it can mean 10 seconds. Seconds, believe it or not? Oh yeah, because of the track length. You know what I'm saying. So at least GT7, I mean GT7 is on a console.

Jason:

The telemetry that they're giving you it's not really a lot of telemetry. There's other programs that you can connect, which I should bring that up here. Maybe next episode that we talk about. I could bring up telemetry applications Again. Trophy does do telemetry and it's all one package. That's how come we're sponsored and we recommend it. It's a tool that you can use in addition to this um. But there is other free, alternative telemetry that you can compare to other drivers um, it may not be professional drivers, but it's other drivers and then you can see the actual brake pressure and how much ramp up, and then you can see it come down a little bit, or you can see waves in between the turn. You can see the line, you can see the brake balance that you mentioned earlier. You can see what traction control they were using. You can see um a lot, a lot, of, a lot of a lot more data. That I wish that. That's why we need GT7 on PC, bro. Talk to Sony GT8.

Erick:

Gta is in development, well within development well, I guess I have to go on my Rolodex man. I'll hit up Polyphony Digital. Flip the switch to PC. Tell them it's that and flip the switch to PC man. Tell them it's that time.

Jason:

Stop playing. But yeah, I mean again, if you have nothing else and you're sim racing on a budget, you don't really want to do a subscription, then these types of tips are useful, because this is how we've always done it in the past. You know what I mean? This is back to basics, is?

Jason:

yeah watching others and learning with others. That's how come we encourage league racing, because, yeah, we can go over one track a day, but then next week it's another track and now we have to learn all over again. You, you know what I mean. But if you race with them and you study them, then it's kind of like a weekly exercise, or every two weeks. I don't know. It's an exercise. The more you exercise something, the better you get at it, because it is a human thing, you know. The more you practice something, the better you'll get at it.

Jason:

It's not like I have my feelings with professional drivers. I mean, I can't afford to be a professional driver, but I know sim racers that probably can't afford that either, and they're probably faster than real-life. People Want to have a live coach available on demand. With Trophy AI, you'll be able to practice with Mansell AI at your convenience A real-time coach in your headphones to navigate and guide you through the track, helping you achieve race pace. This tool is awesome as it provides full brake, throttle and steering telemetry on screen with a live review getting you ready for your next big race. Check links to Trophy AI in the description and also use CHICAIN12 in all caps for a 12% discount. What's the difference? That they couldn't afford to go through karting when they were kids or they couldn't afford to buy a car. You gotta buy the damn car, you know and beats.

Erick:

Track day One track day.

Jason:

Yeah.

Erick:

Bro, you need some money.

Jason:

I did track days on a motorcycle and it was expensive yeah. You spend $500 on freaking, and that's only two wheels, right yeah, those wheels are done, though Tires are done. You need a whole new set.

Erick:

Exactly Unless you crazy.

Jason:

You get home like that. I mean I've done some wild shit.

Erick:

Hey, if you go home on no tires, I can guarantee you you wouldn't break the fast.

Jason:

You wouldn't push it hard enough. Yeah, you wouldn't push it hard.

Erick:

Yeah, you wouldn't drive it fast and break it late. I'll tell you that Exactly.

Jason:

You weren't working the tires. We call them chicken strips, that's what we call them. The tire look brand new on the wall, on the wall edge. You see it brand new and on the top you see it all worn down.

Erick:

And on the edge.

Jason:

You're like nah, man, you ain't leaning this bike bro. But don't do that on the street guys, don't do it on the street, do it on the track, yeah.

Erick:

We don't want to be on that.

Jason:

We don't want to scrape you off the ground now, and there's no amount of gear that'll protect you from that kind of speed. So be safe and do it on the track.

Erick:

Yeah, man. So I wanted to ask you just kind of like in my mind theürburgring is probably one of the most difficult tracks, the 24-hour and with the number of laps you put in. Are there any tips or tricks or just things you would tell people to focus on if they were trying to learn the Nürburgring and kind of increase their pace on it?

Jason:

Okay so, increasing the pace on the Nürburgring and of increase their pace on it. Okay so, increasing the pace on the Nurburgring and we said this during the stream and it's kind of controversial. But with the Nurburgring, the best tip I can give you is you got to trust that car. There's turns that you take them at crazy speeds and your mind is telling you the car is not going to make this turn, but then it makes the turn. You know what I mean and that's what I was finding more pace on, because instead of lifting I did less lifting. I had my foot down for almost the entire track. But if someone's new, if it's someone new getting into the Nürburgring, the best advice I can give them is to just drive the track. Because if you're going to study the track the way we're studying it, you're going to be there an eternity. I think you need to just put laps and laps and race in them and then go back and watch the replays from the top split, and that's to get you there faster, to see what they're doing, see where they're breaking, and then, once you finally got the race line down, then you can start doing what we're doing. It's kind of finding the hey at the bus stop. We're doing is kind of finding the hey at the bus stop.

Jason:

Do this, drop it down a second. Don't go straight in. Let the car fall into the carousel. Those tips like that, Instead of going in, you lose speed. But if you let her drop in, you carry more speed and the car automatically wants to go up because it's like a gyro, I don't know. It's like forcing you to go up, but then you're trying to keep it, you're trying to keep it left, but gyro is telling you to go up. And that's how come, bro? If you go watch my stream, the entire rig was shaking. When I'm in the carousel and I don't have motion, I don't even want to know. The lights are going like this and I'm like and you come out and it's like that's how I come. When you come out, have you noticed that when you come out of the carousel, the wheel goes like that? Because it's like oh, like, I'm not supposed to be turning this way.

Erick:

you know what I mean yeah, that carousel is fun, especially in VR, but coming out of there you gotta practice that.

Jason:

Yeah, because you got to think. Nurburgring is a big track, especially the 24-hour configuration. 24 hours is huge. So your number one thing is to focus on the clean laps. If you're going off track, pushing too hard, you're not really learning anything, because If you're going off track pushing too hard, you're not really learning anything because you're driving over your limits at that particular time. You'll get there, but you need to be patient with that track. That's the biggest thing is patience, because having other cars around you in the Nürburgring is a whole other thing too. It's hard to pass in this track. It's hard to pass in this track. It's very scary. And if you're in a multi-class race, there's other cars that are faster and they're doing things that you're like he's not going to pass me here, but he's going to pass you there and you need to be ready for for that pass. You know we've had crazy things happen on the on that track even in real life. It was banned for a reason, at least in formula. It was banned for a reason. It's dangerous.

Erick:

Rob Markman yeah, that dude had a big crash there recently.

Jason:

Yeah, all the time bro, All the time.

Jason:

I seen pileups. Yeah, man, rob Markman. Yeah, rob Markman. Yeah, so that's, I guess I mean, trophy. Ai is another again I've mentioned it before a sponsor. It's a great tool to learn to track but again, even with that coach in your head, it's not going to coach you the entire. If you can't make an entire lap, then you're not hearing the rest of the data that you're missing, that last piece of the track that you're still missing because you're crashing, you're losing speed and you're having to start over and the tires don't feel right because you spun out, they overheated or whatever. So my thing is, what we did for theürburgring was literally stagger with each other and just keep up with each other. If you get to a point when you're going to overtake me, don't overtake me, but keep the pressure on my bumper. That way I'm used to racing under pressure the whole time. That's what we did.

Jason:

So we kept the car doing this instead of the car going like yeah, and then just leaving you behind and you're not learning anything. Right, but if you got, if you got a guy pressuring you the whole time on your, you know, on your bumper, through through everywhere. It's like you're looking at your mirror, which you shouldn't, but you got that, you got that pressure Like I need to, I need to go, I need to go, let's go, let's go, let's go.

Erick:

Yeah, that race sensation. And that's cool too, because at a certain point I know listening to you guys y'all were talking about how, at a certain point you were just kind of like on autopilot, like you were talking about whatever y'all were just chit-chatting and the car is flying. Yeah, you're wide open, but y'all are laughing talking about something else and the person's driving. The more that you can incorporate into that feeling, I think to your point you get used to it. It becomes a reflex.

Jason:

Well, and we kind of mentioned this on the show, right? Let's say you wasn't a fan of the Nürburgring. If you raced it for four hours, you would love it. You would not want to race anything but the Nürburgring. You would love it, because you can't love something that you don't know or understand. You know what I mean. But once you get it, anybody can learn the Nurburgring. It doesn't matter if it's AMS2, gt, it doesn't matter the sim, anybody can learn the Nurburgring. You just need to put time onto the Nurburgring, and that's hard because that's a lot of time You're talking about four laps is damn near an hour.

Jason:

Five laps is damn near an hour. Six laps yeah, six laps is what we were. It depends we got a pro driver. It depends on the driver. The driver that's pushing 802s or not. No, that's way too fast for a GT3. I mean 820s or 818s or 815s. He's burning a lot more gas than you. He won't get those seven laps. He's going to get six and a half because he's running the.

Jason:

At least in iRacing there's differences with the map of the car. What engine, what setup, all that stuff, yeah, and that's another thing. Fuel saving too. Pick a car that you're comfortable with Don't go on the Nurburgring with a crazy fast car. And now you're trying to fight the car and then learn the track.

Jason:

It's just not going to work out, even if it's a slow car, take it, learn it, know where the points are and learn that track that way and then you get in the faster car. You still have to learn it in the fast car, but at least you know the turns. All you got to do is adjust for the braking point. Like, instead of braking way up here, I'm braking all the way down here. But the car could make it that was my argument with myself like pushing the car to the point where bro, like my wheel is 100% canted this way and my foot's on the ground, like I'm already four or five laps in the Nürburgring. The tires are not great at that point, they feel nice. After the second lap oh, it's like a dream. And then the third lap, the fourth lap, it's like, oh, okay, it's starting to get a little loose squirrely out there.

Erick:

A little sketchy, huh.

Jason:

So you start doing micro lifts to compensate. When you go over a hill and it messes with your, you know, and the tire goes off the ground, you give it a slight and I mean a micro lift is like your foot's down and you literally went like this like for a half a second, and that alone shifts the weight down and it helps settle the car down. So it helps stabilize it. You don't have to use your brakes because the brakes is just too much. Even if you touch the brake, that's way too much speed loss. It's better to use the engine, you know, to get her to slow down. You know what I mean To get over a curve and then slam it, you know, like right back on it. You know, oh, yeah, yeah, that yeah, yeah.

Jason:

I wish I would have live streamed the sessions. The sessions were cool, man. I think we did like a five hour session, which is insane. I didn't think I was there for that long.

Erick:

Y'all were prepping for a 24 hour. We did a five hour session.

Jason:

People were coming in and out and people were jumping in and jumping out and it was cool. I can't wait for the next one. We did a six hour at the Road America, so that again felt like, once again, when you start running laps and an hour goes by, an hour and a half goes by and you're doing the same lap over and over and over. Then you start to relax because your brain is taking over Autopilot. It's like walking right. You start walking for an hour, you forget that you're walking, but you're still walking. I don't know if that's a good analogy, but that's what I came up with, but anyways.

Erick:

Yeah, you kind of get in the zone a little bit. Basically.

Jason:

You get in the zone and then if you have your friends there, they're trying to keep you awake, hyped, so we start talking about all kinds of shit and not paying attention that we're in a freaking 9-11 screaming at the top of his lungs, because that thing is loud as hell and it's in my ear going ah. So, that was probably my single best experience I've had in my life in sim racing. Definitely it seemed like it man.

Jason:

I need to get you on there, bro, you be on this GT7, get back on our racing In sim racing, definitely, it seemed like it. Man, I need to get you on there, bro. You be on this GT7, get back on our racing.

Erick:

Yeah, you can still do the GT7.

Jason:

You can still do the GT7, but we need to get you on there.

Erick:

I got to get back on there, yeah.

Jason:

Got to get you back on there. You know, from time to time, grl oh, big news guys, and I know we're like 50 something minutes in the episode GRL is having a big change. I didn't talk about it last week, or maybe I did, but I'll tell you again if I did. The Tuesday event that we have in GRL is a multi-class event. It is MX five and the BMW and, uh, m two. We are no longer doing the BMW M two, we are moving over to GT. Four cars of your choice racing alongside, yeah, so that might be inviting to more. You get, you know, you get in a faster car and it has ABS. Well, the BMW has ABS, but it's still a pain in the ass to drive.

Erick:

All right, guys. Okay, yeah, that's what's up.

Jason:

And with that it's that time.

Erick:

Yes, sir.

Jason:

And this is me and Eric, or Eric and I. I need to sound politically correct but it's that time for track of the week yes, sir and this week I have it and we are going with Bahrain International Circuit. Let me get this sand in our hair yeah, you know, sometimes you gotta. You know there's different parts of the world. You know what I'm saying. So bahrain international circuit we're gonna look at the layouts.

Jason:

I got the notes, let's get right into it dessert and I thought I had the notes and here they are. So it says, as with many of well, wait a minute. So this track, let me just go over the facts real quick. This, this track, was built hold on, we haven't done track in a long time it would. It was open. It was first opened in march 17, 2004, uh, the first game to ever feature. It was a formula one game on the playstation 2, and it was a formula one 2004, or formula 104, uh, on july 30th, uh, 2004. So, yeah, I'll give you some location. Uh, on some, some facts here it uh.

Jason:

It's located in Bahrain, secure Bahrain. Its total length, as of today, is 5.412 kilometers, or 3.3 miles, or 3. I want to say 3.4 miles. It has 15 corners. Nine of those corners are right and six of those are left, so your right tires are taking a beating, yeah. So race distance and formula for example, usually 57 laps and they do 308 kilometers here. So, yeah, lap time record is a minute 31.4 by pedro de la rosa and a maren in 2005. So let me go over the history here All right.

Jason:

Okay. So, as with many of the Gulf State motor racing venues, bic owes its existence to royal connections. Crown Prince Sheikh Salman bin Hamad Al Khalifa I know how to say khalifa you know what I'm saying as a motorsport enthusiast and honorary president of the um, honorary president of the bahrain motor federation. Gaining an f1 race thus became a national objective and the construction of a suitable circuit was ordered with funding from government-backed investment companies In 1999,. Let's go ahead and take a look. Track hasn't had a single version here that I can reference.

Jason:

In 1999, herman Teich was approached to design proposals for a multi-layout facility which was to be finished to world-class standards. It marked the first time Tyke had worked in the Middle East. To begin the process, tyke needed to find the perfect location and began an explanation of five sites which had been identified. There was talk of a location locating it on the streets of the capital of Panama, which is the capital of secure Bahrain. That would have been dope if it was a street track, while others suggested locating it close to the country's highway network. All had drawbacks and basically the final site was located in secure area in the center of Bahrain's main island. Was ideal not? Not least because it allowed at least some variation in elevation. So the circuit was initially conceived to be constructed in three phases. First would come the inner, ideal for establishing local rations. Second would be the outer circuit, which we have them right here, actually the inner circuits here. This was the first one. This is the first time they built it in three phases, and this is the outer circuit.

Jason:

So you have that one, which is kind of smart actually the way you build that yeah, this, that makes sense so the outer circuit has um amenities suitable for touring car gt racing, and that's why they have the the larger, you know, like wider version, while the final phase would see the full grand prix, which is this full grand prix which cuts in the middle um it's iconic sheesh yeah, turn 10 oh yeah, so it was designed.

Jason:

They basically type design a circuit with several lengthy straights connected by medium and slow speed sections, putting a premium on a setup with good traction. Emphasis was placed on the local architecture and the designs for the many buildings. And it's kind of cool the buildings that they have, they're kind of dope. Um. So then in september 2002 there was a surprise when, uh, bern Esselstyn awarded the new circuit a Grand Prix starting in 2004. This came at the time when events in India, turkey and Russia had been jostling for calendar slots. So to secure one ahead of time, basically this project was, excuse me particularly as Bahrain hadn't got much beyond the groundbreaking stage. So the three-phase construction plan was suddenly obsolete and it was a full steam ahead for Formula One elite and it was a full steam ahead for formula one.

Jason:

Construction started in late 2002 with a very challenging 16 month deadline to get the facility fully completed. Um, scottis engineer gordon calder was barred and head to the construction team which involved wbc, which had built the sepang circuit several years previously. Adding the difficulties was the rocky nature of the chosen location, which required considerable blasting and evacuation to level the area of construction. A total of 2,000 tons of rock would ordinarily have needed moving out of the site, however, fears of the damage that would have caused to the local road network, leading to machinery crush it. So this thing has, like it, went through a lot of stuff when they were building it. Yeah, I'm reading here the history.

Erick:

It's a newer track but luckily there are no wars or deaths or anything. But that's a lot going on, a lot of changes.

Jason:

Yeah, it says here that a variety of layouts, going over the track variations, have seen active use, the Formula One itself using the different configurations over the years, as well as the standard Grand Prix layout in 2010. Excuse me, basically they were using the Grand Prix layout. In 2010, the longer endurance variant was tried in an unsuccessful attempt to spice up the show. Then, in 2020, bahrain found itself hosting two Grand Prixs on consecutive weekends as part of the coronavirus-affected schedule and uniquely decided to host them on different layouts. So the first event? That's crazy, right, they had two events back to back. The first event was used the traditional Grand Prix variant, and saw an enormous crash on lap one involving Haas roaming Rojan. Remember that big explosion, rob?

Erick:

Markman, yeah, thanks.

Jason:

Rob Markman, that was that week. That was that week. Yeah, who spun off to exit on the turn three following contact with another car that has pierced the metal barriers? Yeah, it exploded into flames. Yeah, that was scary. That was crazy, bro. That was probably the most deadliest crash we've seen In recent time. Post COVID right, because the nasty crash with Bianchi in 2016 was pretty bad, which, after his death, they added the halo. That's where the halo came from. Yeah, yeah, so you know, gajan emerged and he survived. He had some minor burns on his hands, but he literally climbed out of the barrier in a fireball.

Erick:

Yeah, that was crazy.

Jason:

People were like that was like the longest 10 seconds or whatever ever waiting for him to see if he's coming out. Is he burning? Is he dead? Did he fly off the car? Where is he? The car was straight up cut in half and he was inside the barrier inside of it, which is crazy, so, yeah, so lengthy repairs were required to the barriers before the race this was the second race Eventually won by Lewis Hamilton could resume. This wasn't the second race, excuse me, that was the same race. A full FIA inquiry has started to learn and lessons. Okay, so they learned from it.

Jason:

The second F1 event run under the banner of secure Grand Prix under the outer circuit. This delivered a fast and furious race Memorable, led by Mercedes Benz Debut of George Russell. Subbing for coronavirus affected Lewis Hamilton. So he had COVID. Oh yeah, he was a rook, he was a backup. He was a backup driver, I believe, because it was Hamilton and Botas. Those were the two and one of the shortest lap times in Formula One. History saw a race of high drama, with Sergio Perez taking a debut win for a racing point when Russell Surford a pit lane penalty after a mix-up by the team sent him out. Yeah, so some things happened there.

Erick:

That hurt.

Jason:

So, honestly, not much has changed that hurt. So honestly, not much has changed. The only real modifications to the circuit over the years have involved the turn four hairpin. Let's locate that. That's that turn four hairpin, it's right up here.

Jason:

Yeah, let's see what it says about this which was opened up after the first year to create a wider, more open overtaking opportunity and the addition of the endurance circuit layout in 2005. Minor changes to the support paddock pit lane were required in 2005 to create a better exit which blends into the circuit moved further to the north and in order to reduce the need to use a portion which basically crossed over the Grand Prix circuit. So that's Bahrain, which basically crossed over the Grand Prix circuit. So that's Bahrain. Okay, a fairly new track, very fast. I think it's had many opening debuts in Formula 1. It used to be the first track for the last couple of years, but then they changed that to Australia. But yeah, you know, for the last couple of years, but then they changed that to Australia. But yeah, you can see.

Erick:

You might click on that endurance layout.

Jason:

I will. I just want to see that turn four. So look at turn four. This is how it used to be sharp.

Erick:

Yeah.

Jason:

And then they widened this. You see how they have all this to allow overtakes. Right what you want me to click on, Eric.

Erick:

The endurance layout, just so we kind of sheesh.

Jason:

Yeah, so the endurance layout is crazy. I don't even know the endurance layout.

Erick:

Yeah, that's crazy.

Jason:

Which is a good example of the flexibility. Well, that's crazy.

Erick:

Well, which is a good example of the flexibility.

Jason:

Well, that and we were talking about earlier learning tracks we had a different version in I think it was Nuremberg, our second Nuremberg event, and it had the first five turns that were different. So all we did was practice those first five turns, because we already knew all of this. This is all the same. This is all the same. The only thing is that turn four, you're not going down, You're, you're, you know you're, you're banking a left, a right and then immediate left, and then all this is new or not new, but need to be practiced, you know, need to be practiced a little more. So, but yeah, that's Bahrain. Guys, Been a while since we did track of the week. I think it's a good track. I, it's one of my it's, it's definitely in my top 20 because I have a lot of, but it's a great track. If, if there's a race on Bahrain, I'm going to watch it. It's not like Monaco, which is kind of a disappointment.

Jason:

Oh man, yeah, that's Bahrain. That's track of the week for you and we'll roll right into some of the fan mail we got in, and I think Eric has it all queued up for us.

Erick:

I do Yep. So this is another piece of fan mail. This is from Justin Ruger and the title of his email is Bass Shakers, which you know. The past couple of weeks we've been talking about Bass Shakers pretty much nonstop. But he says hey guys, my name is Justin Ruger, from Alabama. Shout out to Alabama and have recently discovered your podcast and enjoy it so much. Hell yeah bro, sorry.

Jason:

Hell yeah Alabama in the house, bro and Bass Shakers. Bro, you brought this up, Eric, and look look how you touching the community. Three episodes in a row.

Erick:

That's crazy. Like I said, I love the community, man, my bad, go ahead. I'm going to shout out man, especially the folks from Alabama. Man, they just been connecting with me on Facebook and stuff. Man Shout out to Tim Single 13,. Man, he asked me to have a beer with him one of these days.

Jason:

Go man Hell yeah.

Erick:

We're going to do that. But back to Justin. But he says, recently discovered your podcast and enjoy it so much. It has become a part of my Monday routine to listen to it on my way to work.

Erick:

On the subject of the Dayton Audio BST1, I agree the seat mounting would more than likely be the best bang for the buck, but for me, I had a reclining seat where mounting directly wasn't an option. I recently switched to a hard-shell bucket seat. There are many mounting solutions available, but I wanted to show something. But I wanted something low-profile, 3d printable Okay, you're talking our language now and easy to maintenance if need be. I designed this mounting solution pictures in the attachment and I'll show those after we get done that.

Erick:

Mounts flush to 80-40 profile have also made a 40-40 option. The result is the shaker sending vibrations directly into the frame and is quite immersive. I don't know if it's something I want to sell in the future or not, but I'd be more than happy to send you guys a couple of sets for free to check out. I also haven't ever heard of issues of mounting them vertically versus horizontally, and mine haven't had any issues running in this configuration. They're essentially speakers and most speakers run vertically, but I'm not an engineer. That could be very wrong, lol. Keep up the good work, guys. Man shout out to you, justin, and I'm gonna share, uh, the phone.

Jason:

Yeah, justin, thank you so much for making us a part of your routine in the morning. That's like the best. I love hearing that. That's like the best news ever, you know.

Erick:

I still can't believe that man.

Jason:

It sounds, sounds crazy, surreal, it's surreal, it's surreal, that's kind of cool.

Erick:

So first off, dope rig. I'm loving that track racer seat you see this Before. I got mine. Ooh yeah, he got that big boy there, the official tissue track racer, and he says he has his mounted and these are the mounts that he designed. So definitely shout out to him, apex mods. Share that ST out to him, apex Mods.

Jason:

Share that STL bro. Let's get that STL man.

Erick:

Yeah, you know, we got printers, man, you ain't got to send us a printer.

Jason:

That is actually a clean print, like not even going to front dude.

Erick:

That is very clean. I don't know if he finished this at all, but I mean.

Jason:

It looks smooth. He probably printed it on a on a smooth plate or something.

Erick:

Yeah, but I mean it looks like it's. It's not flat on the top, it's kind of curved.

Jason:

See that looks way better than having it like a flying saucer or having it come in like this. Having them like this, I think, makes it look more symmetrical, it looks professional.

Erick:

And the mount, the mount helps man. It really does.

Jason:

We need that STL, bro, and the profile and the instructions Send it all, bro.

Erick:

Yeah, go ahead and send the tools. We'll take care of the rest.

Jason:

I promise you Send it to the chicanepodcasts at gmailcom or if you want to make it public. Just send me a link and we'll make them public.

Erick:

Yep, look, send me a link and we'll make them public. Yep, look at that. Yeah, that's beautiful. Yeah, that's clean, right there.

Jason:

That looks like he bought that. It looks like he bought those out of a store or something.

Erick:

Exactly.

Jason:

That's what I love about 3D printing. I'm still very much heavily 3D printing. Don't get it twisted now.

Erick:

Oh yeah, hey, man, I thought it was going to start smoking this past week, man, I just printed it in a closure, printed it for three days, pretty much non-stop, man oh yeah, those are.

Jason:

Those are high on the yeah, yeah but man shout out to Justin that's a lot of filament going through there oh bro, look man like damn, you roll filament easily.

Erick:

Oh yeah, I was just watching it go down and go down and then I printed one of the wrong pieces and it took like seven hours of print. I'm like oh my God, but I had to keep going though, man. But we finished. But shout out to Justin, we got to make sure Jeff sees these as well, because I think he got two of these and this might be an option for him.

Jason:

Oh, he would print this like in a heartbeat, if you told him If he was here. Well, he'll see this.

Erick:

Yeah, we'll put him up on game and let him know what Justin sent to us. But yeah, man, that is the fan mail for the week. Once again, we appreciate everybody for taking the time to reach out to us, man. We know that everybody's busy, got stuff going on and we really appreciate when y'all take the time to reach out and just share a little bit of y'all's experience with us, man, so thank you A hundred percent, justin.

Jason:

Thank you so much. Very clean setup. I'm impressed. Not easy to impress, but when I am I'll be the first one to tell you that looks very professional. I love the sleek kind of stealth. Look to it, because if you didn't know that that's what those were for, you would never guess that that's holding the shaker inside of the rig. Don't look at a, look at a rig. Look at sideways. It may have a hump. It may just be an aesthetic hump, but this you know that. Those are my kudos to you of a clean design. It looks. It looks very strong too. Looks like you, uh, did a good job there. So I need to learn the ways of um. I need to learn the ways of um. I need to learn the ways, because those one thing I'm lacking on, slacking on, is learning the proper way of making my own stuff, cause that is the way yeah.

Erick:

Yeah, that's, that's the future for me.

Jason:

I got, I got blender installed and um, I got fusion installed out of desk and it's free, but you know TinkerCAD. I thought about trying TinkerCAD out because I've heard it's easier or whatever. It's more basic.

Erick:

Yeah, we're going to get it, though We'll get there somehow someday.

Jason:

But anyways, guys, I don't have anything else for the group. Eric, you have anything else?

Erick:

before we shut this one no, man, I don't have a time or anything with me, a countdown. But hey, September's coming.

Jason:

Oh, yes, it's getting closer the Sims Gaming Expo.

Erick:

Yeah, August is getting out.

Jason:

I don't know how many times I need to drive this through your heads, but I will again to drive this through your heads, but I will again. The Chicane Podcast. Jason, eric, jeff, do not make any commission for you attending this event. The importance of this event is to support, you know, basically support our own American, you know people, community, so that way we can have an Expo, so that way we can have that every year, not the one-off. You know what I'm trying to say. I want this Expo to be a success and it will be. It will be, but I want it to be it's going to be crazy.

Jason:

I want it to be profitable and I want it to be profitable for both ends. I want it to be crazy, I want it to be profitable and I want it to be profitable for both ends. I want it to be profitable for George and I also want it to be profitable for you, the sim racer, to keep you informed and actually being able to touch things and try them out and engage with the community, not just go over there and try out hardware, you know if you're a fan of Eric, that's a big part of it.

Jason:

You know what I'm saying. That's the driving force, but then there's other benefits. Right there's competitions.

Jason:

There's a lot of things we're going to go over with George. He'll be here next week, so stay tuned for that. And yeah, if you can make it, I'm telling you, um, please try to make it a priority to go, even if it's for a day, even if you can't stay the whole weekend or you had to work that friday, just come on a saturday or come on a sunday or do a two day, um, and then show some support out there. Um, I'm pretty sure, um you know george will appreciate it and he's a nice guy, I mean he's he's working hard man, he's working hard, like I, every time I'd speak to him.

Jason:

It's late for me here and I'm like damn bro, this guy's up right now. It's like 10 o'clock for me and he's probably like that's crazy, 4 or 5 in the morning, like what are you doing? Oh yeah, that's crazy, use it, it is still active. It will be active all the way up until the last day. It will still be active. So, uh, hit us up, let us know in the comments. If you are attending the sim gaming expo, shout out, let's hear it. And, uh, and with that guys, drive fast and break late because jeff is jeff is not here with us, so I have to take the plunge from, but do it safely when you break late. So, yeah, all right, guys. Thank you so much and have a great start of your week. Thank you.

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