The Chicane Podcast

Massive Overhaul Coming To iRacing

Track Ghost Sim Racing Episode 56

The iRacing Season 3 update delivers what might be the most significant overhaul in the platform's history, and we're breaking down every exciting detail in this episode. When the update drops in just two weeks, sim racers will experience a completely transformed GT3 class with revolutionary tire physics that finally allow recovery after slides – no more ruined stints from a single mistake!

Our in-depth analysis covers the stunning new track addition of The Bend Motorsport Park in Australia with its massive 7.77km layout and seven different configurations. We explore the Ferrari 296 Challenge car coming to the service with its 700 horsepower and downforce capabilities that rival GT3 machines. The episode also highlights the comprehensive rescanning of numerous tracks including Sonoma, Charlotte, and North Wilkesboro, all provided as free updates to existing owners.

What has us particularly excited are the quality-of-life improvements, from the new IndyCar sounds (featuring what the developers call a "Chewbacca gurgle") to the preview of a completely redesigned UI and rendering engine. The foveated rendering support for VR users promises substantial performance gains, while the underlying physics changes will force everyone to rebuild their setups from scratch. As Eric celebrates his birthday and shows off his new aluminum extrusion monitor mount, we reflect on what makes iRacing's subscription model worth the investment – the constant evolution and refinement of a platform that prioritizes realism over sheer content quantity.

Ready your hard drives, clear your calendar for Week 13, and prepare to relearn everything you know about sim racing. Use code CHICANE1212 for a 12% discount on Trophy AI's coaching services to help you adapt to all these changes when they arrive!

Please e-mail the show for any questions, comments or stories/experiences at thechicanepodcast@gmail.com

TGSR/Chicane Podcast Merch Store!: https://trackghost-shop.fourthwall.com

Watch the show in video podcast form on YouTube at: https://www.youtube.com/@TGSsimracing

All my links: https://linktr.ee/tgssimracing

Affiliates and Discount Codes

trophi.ai | Use promo code CHICANE12 to save 12% on your membership https://my.trophi.ai/get-trophi?via=CHICANE

Sim Gaming Expo I Use promo code CHICANE10 to save 10% on tickets. https://simgamingexpo.com/

Moradness by Daniel Morad I Use promo code CHICANE15 to save 15% off your order. https://moradness.com/

Intro/Outro Rights below:
Song: Low Mileage - Hold You [NCS Release]
Music provided by NoCopyrightSounds
Free Download/Stream: http://ncs.io/holdyou
Watch: http://ncs.lnk.to/holdyouAT/youtube

Jason:

This episode is brought to you by Trophyai. We discuss all things in the sim racing world. I'm your host, jason Rivera, and I'm joined here by Mr Eric Kelly and Jeff Smart. How's everybody doing this week?

Erick:

Doing good man, Happy to be here, still 40-some years down.

Jeff:

Jason Eric, oh well happy birthday. Oh, that's right. Happy birthday my man yeah appreciate it.

Erick:

You know what they say. Yeah, bro, don't fall apart on us bro. Yeah man, it is. Hey man, I'm blessed. I don't have no aches and pains, Just more stuff I want to buy.

Jeff:

There you go, there you go.

Jason:

Hey man, that's what's up. Congratulations. That's a massive milestone. I'd say yes, sir, beats the alternative. My time is coming Exactly.

Erick:

Oh yeah, you next man.

Jason:

I'm coming up, I'm moving up the tadpole. So, coming up the, I'm moving up the tadpole. So so, how was your week, man? How was I mean? You obviously had a birthday.

Erick:

So I mean how was that?

Erick:

I had a birthday. It was. It was actually great man. We kind of celebrated most of the week. My wife I was kind of trying to downplay it, you know, be low key and stuff, you know trying to do stuff for the fam and her and stuff, and she was kind of just to downplay it, you know be low key and stuff, you know trying to do stuff for the fam and her and stuff, and she was kind of just on me like what do you want to do? What are you going to have? You know, who do you want to invite, and things like that. And you know, almost kind of forced me to like take a little bit of time and you know, just enjoy it.

Jeff:

So without the heat.

Jason:

Yeah, relax, chill, enjoy it. That's good, bro, relax.

Erick:

Chill. I was telling her I was genuinely happy and okay with just relaxing and being happy. Sometimes we kind of as guys, we don't like people doing a lot of stuff for us, that's all of us yeah. This was a time where I was, you know, took a moment to realize like she's trying to, you know, celebrate me and appreciate me. So just trying to be appreciative of that good stuff.

Jason:

That's great, man, that's awesome. That's I mean the whole week too. So yeah I mean you. We usually expect the whole day, but the whole week is kind of that's awesome, that's good, that's healthy.

Erick:

Yeah, yeah, it was great.

Jason:

All right, well, happy birthday and, jeff, how was your week, man?

Jeff:

Dude. Another one flew by. I felt like just a couple of days ago we were doing this, watching F1, and here we are again. Yeah, highlight of the week, though Highlight of the week talking with you boys.

Jason:

F1 was amazing this week, by the way. I I think I'm safe enough. We're safe enough to talk about. See, here's the thing. F1 goes down. I can't open social media.

Jeff:

I can't Especially living out in Hawaii where you're sleeping. No, bro living out in Hawaii, where you're sleeping while the race is going on.

Jason:

The moment I opened social media, the amount of memes of people crying with Hamilton and all the oh it's relentless. They made a hell of a comeback, eric. They did, they made it Ferrari.

Erick:

Yeah, I saw it. Yeah, Nuts.

Jason:

Ferrari said put some respect on my name. That's what they said, bro. A hundred percent. They're like oh, you want to laugh at us on quality.

Erick:

Yeah, y'all thought shit was sweet Okay.

Jeff:

I'll tell you what, though, behind closed doors. There's some sore people in there. I don't think I mean this Hamilton Leclerc thing. It only gonna last for so long, because I think they're starting to get some. Oh yeah, it's very obvious and you know they try to hide that for the media and trying to pretend like everything's all right. Oh, we're not a one and two driver or two and one driver. We're both our own driver, nah man, that's never like that.

Erick:

As soon as they Never.

Jason:

As soon as the race wrap. One goes one way and the other one goes the other way.

Erick:

I don't know you, you don't know me.

Jason:

I'll see you in Monaco. I'll see you in Monaco.

Erick:

Yeah, see you on the track, man Hell yeah.

Jason:

All right, guys. So that's awesome, it's always a good. Well, we're the triple header, so that's Monaco's next and I forget the next one after. Jeff probably could tell me, but somewhere in Europe it's the next race after. Okay, Somewhere in Europe. Um, I'll roll into some announcements. I don't really have anything this week, so I'm going to push this over to Jeff, because Eric has something big for us and uh want to share that here with some love. But, Jeff, how you got anything for us?

Jeff:

Ah, just a quick one. Yeah, I did a bunch, a bunch, uh, bunch of racing uh f4 this week and I survived all my racing. Uh, pretty clean it was, which was awesome. Uh.

Jeff:

I drove road of america uh, for the first time, cool track, super nice little flow to it uh high speed track, not much slow stuff, maybe one hairpin, uh, which is, you know, surprising for formula that you're hot, that a high-speed track and it's pretty clean. Great Drayson, I finished up my rig. I've been kind of talking the last month or so about some things I've been doing in my rig. I'll get into it here in my discussion point. But yeah, good week all around racing-wise, family-wise. So yeah, ready to get into today's discussion. Awesome man, hell yeah that. All around racing wise, family wise. So yeah, ready to get in today's discussion? Awesome man, hell yeah, that's what's up that's a great track.

Jason:

Man don't don't sleep on road atlanta, both road america, both of them. They're awesome, bro, high speed. I think p1 cars drive on there, imagine. So f1, peak p um, p1 cars too. So all right, man, that's what's up, eric, what you got for us, what has been cooking over there?

Erick:

You just had a birthday. I noticed you know what I'm saying, like I said, the whole week has been great from start to finish. I don't think I paid for any meals all week. Everybody was nice to me. Then I got another homeboy who stays around the corner. His birthday is two days after mine, so we did like joint celebrations and stuff. Top golf Saturday. Um. One of the things I am excited for, though, is I finally got an official uh aluminum extrusion monitor mount, so part of the club.

Jeff:

Let's go.

Erick:

Um, if you guys don't know, I't know, I wish I had pics of the old setup. Yeah, what?

Jason:

was it on. You had me convinced, bro, that you had that the whole time. I don't know, I don't know what you're talking about.

Jeff:

I thought so too.

Erick:

Yeah, so I managed to kind of cobble it together out of the wooden rig. I still had the monitor on the wooden piece.

Jason:

Bro, you fooled me, I swear.

Erick:

That's why it took so long for me to go ahead and get one, and it really wasn't until I got the ambient lights that I was like I can't fake the funk anymore. I got to get the real deal Because I got so much stuff on the mount to it. So let me share with you guys.

Jason:

Let's go, let's see it bro. Just kind of what it bro, spill it, spill it straight, no chase.

Jeff:

it was good to see because we got some messages in the group text about some other people having a hard time with the ups guy and delivery guys dude, this dude, it was good it made me feel good because all the time I gave fernando bro it was. It was good to see somebody else having some struggles.

Jason:

I feel bad for you If you live close by bro, if you got a driver named Fernando you can forget about it. You can forget about it. It's coming at eight o'clock at night.

Erick:

Say Fernando, ain't never on time man.

Jason:

Yeah, fernando, rolling up at eight o'clock like he's been out there the guy just off the beach.

Jeff:

Busting his butt Come on, man, I know it's tough.

Erick:

This is kind of just one view of it, but the mount that I got it was the TK Racing monitor mount. It's actually a joint venture between SimLab and TK Racing and Micro Center. Simlab builds it, TK Racing and Micro Center. So Sim Lab builds it, TK Racing they kind of lend their brand to it and Micro Center is where the brand is sold at. So it's basically Sim Lab parts, if you will. It's 80-20. And kind of the way I have it set up is normally these. Let me see if I can show you guys. Can you guys see? Not yet, oh, so I'm just talking to myself. That's cool.

Jason:

I was letting you roll with it, yeah.

Erick:

No, so I was just trying to share this. What are you seeing? Share this guy here if it'll work. If not, jason, I'll just send you the pics afterwards. But essentially it looks like a normal rig. I mean normal mount. You know, you have the uh, two verticals, got the feet. But the way that they did it by default, they had the vertical pieces kind of wide and then you mount the bar in between them. And a guy on youtube he was like yeah, this mount is 80 20, so it has the ability to be strong, but the way that they send it to you by default is it's just not the best way. So he's like like an engineer or something like that and he's like you just take those pieces and he just like rotates them and attach them a different way and he's like they're rock solid, like. So I was like this is cool. It was like I think I paid like 150 160 bucks for him.

Erick:

Shipping was like 25 bucks, so I'm like that's a, that's a steal, and like it's 80 20, so once you mount whatever you're gonna mount to it is is there um legos?

Jeff:

man legos Rob.

Jason:

Markman, he's.

Erick:

Legos.

Jason:

Man Legos Rob Markman. He's got rails.

Erick:

Rob Markman Got the rails and the other piece. It's deceptive. I see you guys with your stands and I know you guys talk about the pain of hanging triples on them. So I only have my one monitor right. So I'm like, oh yeah, I just get this knocked out. Rob Markman, welcome to my lane, rob Markman.

Jeff:

No, sir, rob sir.

Erick:

One of those nights I was saying I stayed up till like two, three in the morning, missed with this thing, man Trying to get it all together.

Jason:

Especially when you're by yourself dude.

Erick:

Yeah.

Jason:

You trying to hang three screens, bro? That's no joke, that's heavy.

Erick:

I couldn't imagine that Just hanging this one was off and on. No, we would have to do it.

Jason:

I mean, I'll tell you I had to tighten one and run to the other side. Take my leveler, make sure it's level. Nope, it's not level. Tighten it, it's too high. All right, Three, four hours.

Jeff:

I think it's easy to do it good or okay, if you want it precise Boy you could never stop. You could be there forever yep, that's.

Erick:

That's kind of my problem, because like I got an lg monitor and it sits. I got it sitting kind of right above my sim magic hub and so the sim magic logo and the lg logo are like right above each other, and so I'm like trying to get everything perfect and centered and I put the level on it and it's like, oh, it's a little See.

Jeff:

And then you take directional measurements, directions, and it's like off by a half inch one way and you got to start over again.

Erick:

And it never ends man.

Jason:

No, yeah. And then you add triple screens right, and then, if you didn't get it right the first time, whenever you put those there's always three, 400 times later. What is it? The little the.

Jeff:

Bezalmo.

Jason:

The Bezal. Yeah, the Bezal is good oh yeah, the Bezal is-. It will never line up, no matter what you do so.

Jason:

Make sure that the monitors are absolutely perfect before you slap something on there, and even when you do, it's not going to cooperate. Dude, you know the best advice I can give everybody that has triples not necessarily for you, eric, but triple monitors when you find that angle, lock down that screw. Don't try and be fancy and use the second monitor as a door, because you're going to mess it all up and it's better to just literally torque it down so that way they don't move. And that has helped with me with my bezel-less kit.

Jeff:

Eric, send us a video that group check. I'd love to see you in action.

Erick:

Yeah, Drop some pics and video to see what it was supposed to look like and what I ended up doing.

Jason:

Well, you all guys will know.

Erick:

You'll see it already.

Jason:

It'll kind of happen.

Jeff:

The magic.

Jason:

The magic. Yeah, I forget Wayne's World. Remember Wayne's World. Yeah, age of myself, anyway, wayne's World yeah.

Erick:

Just a little bit.

Jason:

All right, well, and we'll post a link in the description below if you guys are interested in picking that up. I think it's via Micro Center. I think that's what Eric had told us before. So congratulations. Now you know how solid this thing is. I remember you mentioning you couldn't believe how solid it was and I said, bro, 80 20, I will trust my life with 80 20.

Erick:

I hang on to it, it won't break yeah, if something falls off of this thing, it's because I didn't bolt it down tight enough, because are you damaging the floor?

Jason:

yeah, that's what the 80 20 is gonna be fine. It's gonna be like I don't know. I don't know what you're doing. Yeah, floor's going to get it. Yeah.

Erick:

Poor carpet. I feel bad for it.

Jason:

Well, that's a hell of a week, guys. A hell of a week. I don't really have much, as I said before, so we're going to go right into the main discussion. Today, track of the Week is back. Eric has it. But for the first topic of the day is probably one of my favorites and it happens every quarter, right? So it's our iRacing developer update to see what's new with the sim. So I will share my screen and we're going to go over this line by line, check it all out and I want to hear your thoughts. Leave your thoughts in the comments below. So here we go.

Jeff:

Ir racing, season three is upon us, season three of 2025 how is it season three? We just got we just we just started 2025

Jason:

and it's week like 10. Yeah, it's almost over, yeah, so, guys, get your wallets ready, because this one's GT3 heavy.

Jeff:

I like it. When do we get the F1, F4 heavy?

Jason:

Well, there's some Formula ones here. There's some Formula ones.

Jeff:

That's some Indy, right, yeah? Anyways, let's go.

Jason:

Formula. You know we're going to skip this here. This is a message to the, just a message to iRacing, but we want to get into the meat and potatoes here. So new tracks is what I want to go over. Or let me see something right here. It says, starting things off our season, three tracks will include three main categories of releases One, all new, two, rescan and remodel. So that's what we're going to go over. We're going to go over the rescans, the new ones, remodels and refreshed and upgraded. Note that category two and three will list more tracks than we'll have ultimately. Okay, let's get into it. So here is the Bend and we're going back to the land down under. And we're going back to the land down under shell shelby power motorsport park, also known as the ben. Check this out. Look at this picture, man, and then look at this one right here. Look at this, look at the detail that they're going in jason.

Jeff:

You know what would be super cool. I don't think I racing has an actual youtube page, but if they one together, this is the story of how they go from having no track to putting it on the game of like how they do their drone stuff and then whatever software they're using there and whatever the process is. I understand it's probably proprietary a little bit, but it would be super cool to see how they become with a real track to the actual game.

Jason:

But I'm not going to have'm on the show man it'd be super cool. That will try if anybody knows someone from iRacing, please email the show please yeah, because have they ever been?

Erick:

have they ever been interviewed anything like that on the podcast before?

Jason:

I don't hear much about them no so I happen to know where they're headquartered at we're gonna raid the headquarters camp out there until we see somebody hey can you give us? 20 minutes, so anyway, so-.

Erick:

Hold this mic.

Jason:

The Bend. Right, this is the Bend the track. It's located in South Australia, just 100 or so kilometers southeast of Adelaide, if I said that right. The Bend hosts, or hosts, numerous national and international racing series, including Supercar Championships, gt World Challenge Australia, tcr Australia, australian Superbikes and Endurance Prototypes. The design of the band was inspired by many of the world's greatest racing circuits, so we might take this and make this of a track of a week man. We might want to get a little more oomph out of this. Um, it offers races a great combination of technical sections and fast flowing corners. The track has surprising amount of elevation change and helps uh helps keep the racing exciting right. So the Bend is a huge facility and the iRacing implementation will feature seven configurations, guys, seven, seven racing configurations, including the full 7.77 kilometers for the GT circuit Dang that's a track Bro.

Jason:

Yeah, they rolling. Yeah, this is the mini Nürburgring almost, which is the second longest permanent racetrack in the world.

Erick:

Okay, so here we go.

Jason:

So that's going to be the new track, which is an automatic purchase for yours truly. I tell you, I'm already liking what I'm seeing here. This looks crazy, bro. It looks insane.

Jeff:

That's a lot to memorize, huh.

Jason:

Yeah. Yeah, I know what direction do you think we're going in? Do you think we're going in this direction or we're going up this way?

Jeff:

I think that way.

Jason:

This way. Okay, I don't know, is there?

Jeff:

a pit lane.

Jason:

No, this is the pit lane down here, isn't it? Well, right, you can put on either side. Maybe this is true, very true, and it has anyway. We'll figure that out, we'll, we'll get the details down. Um nice sand traps here, kind of cool yeah, some safety.

Jason:

It's nice to hear on these tracks oh yeah, I wonder why we might do a. We might do a special on why they have those. There might be interesting. So see the rescan and remodel tracks. I love this is my favorite part. We already paid for the content, they don't have to update it. But here they are scanning and remodeling everything and making it more realistic, right? So it says here that, um, the our rescan and remodel tracks are tracks that already exist on the service but have since been repaved and changed significantly in the real world. These changes warrant an update in iRacing and each track listed has been rescan, with the different surfaces fully remodeled from scratch. Additionally, all artwork, such as buildings, catch fencing, scenery, terrain, trees and more, have been recreated using our latest techniques and quality standards. So here they are. Let me see. Every track in this category is offered as a free update. Okay, good to know.

Jason:

Iowa Speedway. So they did some repaving in the turns. Right, it was performed in the turns which our team has captured and recreated. This change transforms the driving experience at Iowa. Richmond Raceway was re-scanned, although not due to a repave. The same real-world pavement exists now as its original. However, the facility had gone a great deal of infrastructure changes and we had an opportunity to improve the circuit. We ultimately remodeled everything, including the driving surface.

Jason:

Nice Sonoma Raceway this project took multiple trips across the country to complete, as our scan team navigated a dynamic repave project that required multiple re-scans. So they're excited to update Sonoma, which is one of the first great North American road circuits on the iRacing service. It's also artistically one of the oldest tracks on iRacing and long overdue, right. So they say. It looks amazing, has a vast rolling hills and drone captured terrain fully recreated with our five layer terrain shader and modern art techniques. So the next one is World Technology Raceway Gateway. So WWT Worldwide Tech Raceway was repaved several years ago in preparation for IndyCar's return to the circuit. And speaking of IndyCar, jeff, what's going down this week, brother, with IndyCar?

Jeff:

I hear there's a fairly big race with the open wheel IndyCar racing.

Jason:

Yeah, they might be racing Indy 500 is this weekend. There you go, make sure you guys catch it have a little race. Well, honestly, you guys won't hear this until the Monday after, so I hope it wasn't a race.

Jeff:

Oh, I guess that's right, yeah, it was a good race.

Jason:

So back to wwt track, right. So the. The track currently features nascar indycar and a variety of racing across its road configurations that are updated track surface will initially okay, only. So. Initially it only feature the the oval. So nascar, uh. Charlotte motor speedway I'm excited about this one. We have worked closely with um Speedway Motorsports SMI for several years to prototype and test changes planned for the real world circuit. This work was significant, was a significant factor in 2018. Redesign of the Roval and subsequent iterations we have re-scanned Charlotte to incorporate this and last year's changes and updated the driver surfaces to reflect these changes. And finally, the North Wilkesboro Speedway we will soon debut our first modern version of the North Wilkesboro if I'm saying that right Speedway. This has been a fun project to return to and we are thrilled to have the opportunity to do so.

Jason:

For those who don't know the backstory, okay, read here. So there's a link here. You guys can go and check that out. But essentially, we used that scan, they used a scan here. Let me just click on it, let me see what that does. So they used this, use that scan. They used a scan here. Let me just click on it, let me see what that does. So they use this right here. Oh, this is a whole new story here with this, so you guys can check that out. Check those pictures out and we'll go back to. Yeah, I know it looked kind of ragged, kind of beat up in there, man, I don't know. We used that to scan to create a historic 1987 version of the track, which debuted on the iRacing platform. A few years later, and thanks in part to this project, north Wilkesboro was renovated and repaired in the real world and then added to NASCAR's schedule. Wow, yeah, so look how nice it looks. Now, bro, look at this. Tell me, that doesn't look legit, is?

Jeff:

that Charlotte, though, isn't it Charlotte? Is it? I don't know? I know Charlotte's a short track and that looks like a short track, but anyways, neither here nor there Somebody in the comments can tell us.

Jason:

Well, if anyone knows the answer to that, leave it in the comments below.

Jeff:

I think Charlotte was where that dude did that maneuver, where he just hammered it and rode the wall all the way around.

Jason:

Oh man, it might be dude. I'm trying to see if I see anything.

Jeff:

I wish I had a, yeah anyway, cool looking, graphic, right.

Jason:

That's the point. Here's the updated tracks uh, refreshing, upgraded. So here's the thing, guys, with these tracks right, being upgraded. There's no other sim doing this, like I don't. No other title, gt7 or a set of well set. Oforsa is an exception because you have mods, but they don't have drones or the technology that these guys are putting out. They don't really have the-.

Jeff:

The means.

Jason:

Yeah, they don't. They're doing it based off of pure visual right, or they'll see a video of the track and try to mimic it, but these guys are literally scanning the track from many different angles. It says our refreshed and upgraded tracks are a category of update. That we have okay.

Jeff:

So this is the category oh, I see some tracks in there.

Jason:

Yes, sir, these are not rescans, but they are nearly complete buildss where we have recreated all artwork using current tooling and quality standards. Examples of refresh include Okayama, which is a great road, atlanta, it's another favorite. And most recently, in season one and season two, we refreshed New Hampshire, bristol, darlington, dover, homestead, kansas and Las Vegas.

Jeff:

And NASCAR tracks.

Jason:

Dude, awesome. We have been working on the remainder of the NASCAR calendar. Just finish up, NASCAR man. Let's go to F1. Let's go to GT. Nascar getting all the love right now. So they're saying that these guys.

Jeff:

We got some coming down the pipe.

Jason:

Yeah, yeah.

Jeff:

That Circuit of America there in the next paragraph.

Jason:

Yeah, yeah, circuit of America there in the next paragraph. Yeah, so these tracks mentioned before will release next season, so maybe end of summer sometime like that. Examples of a refreshed track currently in the works include Circuit of the Americas, coda, darlington, daytona and the Annapolis, lime Rock Park, phoenix, texas and more.

Jeff:

I think this is part of their big kick, because they were saying that they hadn't updated. This is Lime.

Jason:

Rock. This is Lime Rock, bro. Look at that. Look at the grass.

Erick:

That looks a lot better.

Jason:

Yeah, it looks way better.

Jason:

That track is old in the game. So, all right, skipping over the tracks. I think we've. Oh no, I have to read this Before moving on to cars. I owe a big shout-out kudos to Hardworking Okay, the production team from scanning and photography. Let me just skim through this. These teams have brailed together, okay. So they're just talking, they're just thanking each other and they're talking about more tracks coming and all the hard work they put in. So here's the meat and potatoes. Right, here is the cars. It's going to feature three all new race cars as well as a comprehensive, comprehensive physics model overhaul to three existing classes. Season three is absolutely stacked and we are so excited to share these with you. Let's start with the new. With the new race cars we are thrilled to offer, visually stunning and thrilling to drive.

Jason:

Ferrari 296 Challenge. The 296 Challenge is one of the fastest single make series customer racing cars, weighing just 1,495 kilograms, ready to race with 700 horsepower and 870 kilograms of downforce At 250 kilometers per hour nearly three-fourths that of a GT3 class car. This is a potent machine capable of outrunning GT3 cars while providing a unique and exciting GT racing experience. That's scary. Reimagined aerodynamics with a focus on reducing pitch sensitivity. An f1 derived seven gear gearbox, full, uh, full. Four-wheel brake, bi-wire system with advanced electronic brake distribution, abs capabilities, all new, enormous 408 millimeter carbon ceramic brake damn the size of those brakes. Oh yeah, comprehensive two-stage driver adjust uh, adjustable traction control uh, electronically controlled differential first or, excuse me, fast ratio electronic power steering and bespoke tires. So it's going to be, uh, it's.

Jason:

This is a genuine and unique car. It's with close to zero parts crossover between it and the gt3. So, because we already have a 296, so this is the new challenge. The sound of the 296 is phenomenal and a good example of the death that a binaural format can achieve. The format has the depth to make a solid sounding onboard, along with great backfire, turbo and BOP sounds. The Ferrari 296 Challenge will be raced in our Ferrari 296 Challenge Series, so it'll have his own series, nice, which will be retooled to feature this car rather than the 296 GT3 car. So they're replacing it. This series is raced at a D-level, so it's going to be, oh my God.

Jason:

It's going to be chaotic in there Want to have a live coach available on demand. With Trophy AI, you'll be able to practice with Mansell AI at your convenience A real. With trophy ai, you'll be able to practice with manso ai at your convenience a real-time coach in your headphones to navigate and guide you through the track, helping you achieve race pace. This tool is awesome as it provides full brake, throttle and steering telemetry on screen, with the live review getting you ready for your next big race. Check links to trophy ai in the description and also use chicane 1212 in all caps for a 12% discount.

Jason:

And now for something completely different. We're happy to share that previously announced Gen 4 Cup car project has been completed and is ready for release. In all, we will be releasing two car packs, so the 2003 Chevrolet Monte Carlo and the 2003 Ford Taurus.

Jeff:

These are like NASCARs NASCAR, older cars.

Jason:

Yeah, each car package will include two distinct car bodies the stock car, speedway stock car. So you're correct, jeff, during this era of cup racing, the bodies were dramatically different. Okay, let me skip through this. So we're going to get those two cars, the required, while we require. Well, excuse me, while we already have many cars on track, specific variants, the 2003 variants are so unique that we could not use a single paint template, so you're going to have an option. This required engineering UI support was more work than one might imagine. The end result was worth it and it pushed us to improve functionality in how we present similar cars and the UI. So, going forward, painters will be able to select specific track type. They'd like to view our UI paint kit, so here it is.

Jeff:

Let's be honest, gentlemen Nobody uses this paint process.

Jason:

No, Only for the rims.

Jeff:

Let's call a spade a spade, here Only for the rims If you're not using trade-in paint. That's it. And the rims yeah. If you're not using trade-in paint, go get trade and paint. That's it. And the rims yeah, if you're not using trade and paint.

Erick:

go get trade and paint what?

Jason:

you doing. Check out the top shot to Neil Severin. It'll make you a nice skin and it's not using this, I promise you. So there's the example the Gen 4 Cup cars will be racing, our Gen 4 Cup series taking place of the current Gen 4 car, so this series is rated at a c level, while that covers our new cars. We're only getting started. Oh my god, this is gonna be a long one, guys.

Jason:

This is a hell of an update yeah, so this is the delara ira team with an updated tire model, updated aero model, updated 3d model, updated audio and new steering wheel. Uh, wow, dude, I'm telling you it's a work in progress for the steering wheel, but this is the new steering wheel. Uh wow, dude, I'm telling you it's a work in progress for the steering wheel, but this is the new steering wheel.

Jeff:

Cosworth dude, that's way nicer than the normal. Like the in the f4, when you drive in vr it is impossible to see the rev light. That's my biggest gripe is it's just impossible to see where you are. If you're, you know for shifting and stuff, it just doesn't stand out.

Jason:

Oh yeah this is like that's a beautiful one if you're in vr right

Jason:

man so indycar is one of our closest and most long-standing partners. We are thrilled to offer a comprehensive update to the r18 that brings it to spec with the 2025 real world iteration. This project was completed in collaboration with the lara IndyCar and Real World IndyCar Drivers. Together, we have rebuilt the physics of our latest tools, processes and quality standards. The improved systems include the fundamental tire itself, as I mentioned before right, the aero model and the addition of a wet tire. Additional details and changes include setup range limits have been more accurately tailored to each track type. Barge board options have been added to both the road course and short oval configurations, as well as a large oval configuration. All tire types have been updated, resulting in improvements to driving feel and feedback and more accurate tire conditioning. I mean, this is insane, guys. Overall, the changes will result in a positive change for realism. That remains to be seen.

Jason:

One detail we have deferred to the future is a new hybrid system. This system debuted midway through the 2024 season, with 2025 being the full first year in competition. We are taking our time to make sure okay, they get it right. The R18 also has been updated visually to match the current year, including an all-new Cosworth steering wheel and the road course-specific aero screen. Additionally, we sent our sound team on the road to capture the vehicle using our latest and greatest hardware and techniques, and our new sound model is phenomenal. You can now hear nuanced elements of the powertrain and the engine makes a cool anti-lag sound which, in the words of our sound designer, Ozzy Gregg, sounds like a Chewbacca gurgle. This happens mostly with partial throttle through between 6,000 and 8,000 RPM, and extremely audible of the exhaust. So let's have a listen, guys.

Jeff:

Jason, I think that this is where iRacing has the biggest room to make. I think ACC's audio of the cars is fantastic. I really think iRacing is knocking it out of the park here upgrading their audio.

Jason:

The audio on ACC is untouched. I'm sorry for our iRacing fans, but there's no comparison at all. Even the gain on acc is allowed. I have to turn my game down because that thing, especially the porsche bro, that thing literally screams at you I mean it's like a visceral sound as that car is getting, you know, rung out. You put it in sixth gear, bro she, because she's singing though. Oh wait, it's awesome.

Erick:

Yeah, this is this is awesome by racing to to upgrade this yeah this might sound a little cliche, but it's like you actually sound fast in ACC.

Jeff:

Yeah, there you go. Look at the size of that dead cat on that thing.

Jason:

Just imagine your neighbor and hearing the sound of what the hell is going on in his house. But here's our friend here hooking up all the equipment. There's the dead cat, which is massive for wind. Let's have a listen. Chewbacca yeah, oh, yeah, oh down.

Jeff:

Oh, the growl Yo let's go.

Erick:

I'm ready to hop in.

Jason:

All right, let's get it in the car now. Oh man, it's giving me goosebumps.

Erick:

Yeah.

Jason:

I'm ready to hop in let's go.

Jason:

All right. So our Gen 7 NASCAR Cup car has also undergone a significant overhaul. It features our latest release ready tire first debuted on GTP and the GTP tire was terrible, but then they fixed it and improved aerodynamics that bring the car closer to how teams now have the cars operating. Teams have made performance advancements over the last few years and we have integrated similar increases in performance. The updated tire is a significant change that will refine many characteristics of the tire, including conditioning, limit feedback and slide recovery over the limit. Finally, we will introduce a new Gen 7 specific CFD-paced drafting model that will bring the driving dynamics and traffic closer to how the real cars behave. This work was done in partnership with NASCAR and has taken the realism of these cars to the next. I mean, how is the new NASCAR game going to compete against this?

Erick:

there's no way there's no way they're going to target console and that's it, yeah they're going to drop a day, one patch and call it a day.

Jason:

They're going to let it die. Alright, I'm almost. I'm almost done here. Guys, let me just wrap this up. Um, our most significant project this season was a whopper that spanned six months of intense development, a comprehensive redevelopment of our entire excuse me, entire entire GT3 race car class. I'm going to be pretty detailed here, so bear with me, and bear with me also Whether you're a GT3 fan or not. These details are well worth a read.

Jason:

Okay, here we go, starting with the tires. We have developed new dry and wet tires. Both use iRacing's newest tire physics right. The model tire model First debut with the GTP Okay.

Jason:

To develop the GT3 specific model, we utilize customized software and tooling to simulate a vast set of tire constructions and models at faster than real time speeds. These models were then thoroughly tested and iterated by our vehicle dynamicists and driving specialists in collaboration with external professional drivers who race the same cars in real life. Many things have been improved, culminating in tires that behave more like those in the real world. I can't wait. Additionally, we have overhauled the aerodynamics of the majority of the cars in GT3 class using computational fluids dynamics, cfd modeling. We have updated ride height maps, yaw and roll sensitivities and the effect of changing rear wing settings. After tires, aerodynamics has the greatest impact on an in-car experience, so we put a lot of effort into capturing both aerodynamic performance and nuances that impact subjective feel. So here we go. Here's a detailed list of highlights.

Jason:

One of the most important goals in tire development was to reduce the tire surface temperature spikes thank God, to a reasonable level. Temperature spikes thank God, to a reasonable level. This reduced sensitivity to sliding is a significant step forward in our modeling, resulting in tires that are more resilient to short-term sliding and have better post-slip recovery. So you know how you overheat the tire in iRacing and when she goes, she's gone. There's no recovering. It's really hard to recover these cars. So this is a massive change. Critically, a spinoff or off-track event no longer destroys a tire. There, I just said, it Grip for the rest of the run, which is awesome. Right, the temperature of the tire when the cars leave the pits have been lowered and is now closer to the tire. Sitting in the hot sun. Outlaps will require extra patience.

Jason:

Ah, so a little more pushy, pushy outlap that's good, that's realistic yeah the fastest lap on a set of new tires will be around the fourth or fifth time lap, depending on track length, so you're gonna need four or five laps to get these up to temp. That's awesome. What's?

Jeff:

quality. Look like huh.

Jason:

This is going to change Because you're pushing in quality. Yeah, yeah, this is going to change the league, because we usually do one out lap and two hot laps, but because we need time to get this tire up to temp, that might change. Yeah, that too Right. So weather conditions and driving aggression, late in a fuel stint, it is possible to abuse the tires and suffer more lap time degradation. It is also possible to conserve tires, thank God, look at this. Conserve tires and have a chance to push for fast laps late in the stint when the fuel level is low, except to change tires each time a full tank is added. So that's awesome. So you can kind of like real life, right? You save the tires and at the end you hammer down car's lighter. So you're going to get faster, right? The tire spring rates are now closer to those currently used in real life. Compared to the current tires, the vertical rate is softer and the lateral stiffness is higher. This means that the chassis will deflect more on their vertical, aerodynamic and banking load. Wow, dude, the changes here. To assist with dynamic ride height control on these more complicated tires, we have added bump rubbers and the ability to adjust their static gaps to cars that did not previously have this garage setup option.

Jason:

The updated aerodynamics have different sweet spots in ride height from what you are used to Some setups. Work will be needed to ensure you're extracting the maximum from each car's aerodynamic platform. You may notice that the cars have different. They're different in small and large slides. This is partly due to the updated aerodynamic yaw modeling. Different side view body shapes provide varying degrees of stabilizing side force. Uh, you know, different like similarly different complete aerodynamic packages perform better and worse when it comes down to downforce, and this is going to throw off all the setups. Right, this, right here. All, all, all esports setups are going to have to get redone. Our updated aerodynamic model does a better job of capturing this nuance. Okay, another step closer to reality. In addition to a front splitter height as a determining factor in passing technical inspection, that's another thing. So when you set up cars in iRacing, it goes through a check. No other sim does this.

Jeff:

You can literally I have a gripe with it, though when you fail, it doesn't tell you why you failed and it can take you some troubleshooting it flashes red. Take a look, Jeff. Really It'll say failed, but will it tell you why it failed? No, it won't tell you.

Jason:

Yes.

Jeff:

Yeah, it should say you know, front diffuser too low, you know.

Jason:

I know, with ride height it flashes it goes red and yellow and then you turn it down. But yeah, dude, or if you try to use another setup on a different track, it'll fail.

Jeff:

Yeah, because yeah, dude, or if you try to use another setup on a different track, it'll fail. Yeah, because, depending on with the setup that you're loading, I haven't changed it in a while yet, so maybe it does flash, but previously it just would say fail. It would just fail. I don't know why?

Jason:

Yeah, the front splitter at the lowest point, front ride height at an axle send line and rear ride height must all be above 50 millimeters. Most cars will need to run higher ride heights. Current setups will become obsolete. Like I just said, save a record of ride heights and rake that work with specific rear wing angles to use as a starting point for 2025 season three setups, or use the iRacing recommendations, which they're not that good to you now. The BLP the balance of performance that's what BLP is for this season does not include any changes to mass or engine. Thank God, leave the engines alone in mass. Only aerodynamic downforce and drag have been adjusted. So these are one final thing. Season three will include the release of rain tires on the Lotus 79 and Super Formula Jeff.

Jason:

Imagine driving the damn Super Formula in the wet Death wish. The F4 has received a full, dry and wet tire rework. Okay. The BMW M4 G82 GT4 has been upgraded to the Evo version. This car will update automatically and you don't have to do anything specific. So you get it. It's free as long as you bought that car. We have updated the steering wheel on the BMW M Hybrid V8 to reflect the current wheel and dash button panel used this year.

Jason:

Last season we released phase one of a two-phase effort to improve the realism of the GTP class and its supporting physics system. An overhaul of the hybrid system was identified as phase two and we intend to complete that work in time for season three, phase two and we intend to complete that work in time for season three. This work is well underway and we have determined that the SIEM would benefit from a more comprehensive overall overhaul of a foundational hybrid system code. The result is we need a bit more time, but it'll be worth it, they promise. So here's the work in progress of the GTP. I'm going to man this whole episode. Season three will offer some improvements. So quad view four rated rendering. Excuse me, foveated rendering. Example Note that clarity difference between the center and the peripheral. This will be configurable. Wow, wow.

Erick:

That's going to be huge.

Jason:

Are there any other?

Erick:

Are there any other systems that support foveated rendering?

Jason:

No.

Erick:

That's going to be no.

Jason:

If you have a, a headset that has eye tracking, yep that that might be huge for performance so, guys, I'm gonna have to skim over this because we've been on this for too long, but vr is so has some changes. The rain and visit and visual and physical balance tuning. Look how the rain looks now I want to keep going, but this will be the entire episode and there's a lot of good stuff in here yeah, it's a massive update, so this is what the new UI is going to come nice I don't know if it's coming, I'm excited.

Erick:

In an abbreviated format Nice I don't know if it's coming, I'm excited.

Jason:

In an abbreviated format, as we spent a great deal. I hope they do come. So these are the new UiDesign iteration as an example.

Jeff:

Black box stuff.

Jason:

Yep Black boxes and gears. That looks clean, it looks modern. I love it.

Jeff:

I hide that, but I use it.

Jason:

Oh, yes, new sim.

Erick:

UI. Bro, this is going to be humongous.

Jason:

A new rendering engine, a new rendering engine. This project is going tremendously well and every day the team reaches a new milestone of significance. So this engine will transform the look and performance of iRacing and features a GPU-driven architecture and minimal CPU overhead. Thank you, thank you Last quarter. Okay, I really want to.

Erick:

Like Jeff said, it's good stuff, man, I mean this is going to be crazy.

Jeff:

This is going to be a massive update.

Jason:

Look at this.

Jeff:

We should take over-unders on the size of the update. Rob.

Jason:

Markman Jr Career mode, eric Career mode. We took a momentary side quest from our career mode. These guys are working on all kinds of shit Future tracking content. I mean Guys, I really I would love to do a deep dive, but I mean I went. I think I hit the most important point here.

Jeff:

Yeah.

Jason:

As we are, we're basically 50 minutes into the episode.

Erick:

Oh, iRacing man, that is crazy iRacing.

Jason:

So I think that we had some other things planned today, but we're going to have to push that to next week. Guys. Honestly, this just became.

Erick:

The iRacing update overloaded, but here's the beauty of this, we're in week 10.

Jason:

That means two more weeks from now, because by the time you guys all view this, we'll be in week 11. We're going to get all this stuff in two weeks.

Jeff:

You're just going to bear a week 14.

Jason:

Yeah, week 13,. Right, week 13.

Jeff:

Go play your second favorite sim that week Go to the beach. It's summertime.

Jason:

Take the kids out, go to movies, do whatever.

Erick:

Make sure you clear out some storage space. Put the download You're going to need it. That's going to be heavy.

Jason:

We had some very, very good stuff planned. I did not expect this to go that long. Track of the week will be postponed.

Erick:

yet again, we're going to get it. We're going to get to it.

Jason:

I'm excited, Dude. Everything is changing. Every single thing is changing about it. This is going to affect our driving, our lap times, our way. It looks the freaking rain.

Jeff:

Um new cars update to map I want the indy car, the sound of that I don't know why indy isn't as popular in iRacing as I guess I thought it would be. Maybe it's the time zone we are I was about to say bro, because indy is probably maybe more popular in the United States than Europe.

Jeff:

Maybe I don't know, I'm not, don't quote me on this crew and everybody's asleep. Maybe I don't know. I just thought it would be. I mean, look at the Indy 500. They have like hundreds of thousands of people there. I log in and there's like three people in an IndyCar race on iRacing.

Erick:

That's very interesting. Well, so I would think that if it's more Americans, sim racing is still getting going in the US, so I think you might have a lot of people that watch it but might not necessarily be doing sim racing, so that might have something to do with it. What I heard is you said that they're missing out.

Jason:

The most popular one is GT3. So it might be that time for you, Jeff, to get in a GT3.

Erick:

They got a new tire model.

Jason:

They got a brand new selection. The selection is all brand new.

Jeff:

Eventually, everybody's going to slip.

Jason:

You have the same tracks. You already have half the tracks, yeah fair.

Jason:

Road tracks, road tracks, road tracks. So, guys, um, again my apologies. We opened up the show with plans and the track of the week, so we're gonna postpone that for next one, uh, for the next episode, which is good, right, this is a good thing we have. These are things that are happening in the community, and iRacing is completely destroying the comp. I don't see anybody doing an update like this. I mean, at most they get a tiny paragraph worth of changes. This thing is like pages, bro.

Jeff:

I mean, who else is subscription based though? So let's you know kind of compare apples and apples here. So it's what LMU?

Jason:

LMU is optional, not forced, like iRacing. Yeah, raceroom, they make you pay per car and track, but it doesn't need a subscription. So this is it. I mean, iracing is the only subscription, but look what you're getting. I mean, look at what you're getting, you know what I'm saying.

Jeff:

say oh yeah, 100 and they offer the best. You know, uh, racing fellow humans not. You know the ai that they're hands down.

Jason:

You say what you want if you want to race another human, it's iRacing it's hard to convince somebody to get into iRacing if they haven't tried it, because they look at it. And I went through this with Eric. Eric was like why would I pay Back? Before he was sim racing. I was like damn, that's crazy. You guys pay per track and per car. But then I was telling him, if you compare a game like GT7, gt7 has what? 900 cars, 800 cars now with the library, yeah they're adding new ones, but they're none you want.

Jason:

They all sound similar, do they not? And they all drive very similar to each other. When you have something, I told Eric, when you get into a rig and you finally jump over to PC and you try iRacing, you pick one car and you grow with that car and you know how that car behaves. And you jump into another car and it's totally, totally, totally different animal, totally different. You are not bouncing around cars like all right.

Jeff:

Today I'm racing the I don't know honda civic you can, but you ain't gonna be competitive, you ain't gonna be yeah, yeah and that's, and I can attest to that yeah, yeah, and I can attest to that.

Erick:

You can do that. Yeah, yeah, but I can attest to that, especially getting used to that BMW and trying to race in something else just to get my eye rating up, and I mean, it was a completely different animal.

Jeff:

How'd that eye rating go after that one? It was a disaster man, I know I've been there, done that, took a nose dive.

Erick:

It took me one time to realize, hey, I'm just going to wait until another BMW race comes up, because I can't be doing this.

Jason:

Another tip that I gave Eric and I would give, and I want to share it here before I forget it. If you are tired, Eric, you know where I'm going with this.

Erick:

Oh yeah.

Jason:

Give me a nod, bro. Yeah, if you are tired, do not get into an official race. Just don't do it. Don't force the eye, don't force the hand Get your ass. Some sleep and come back when you're ready and you're nice and you're comfortable, because you will mess it up and you're going to. You're going to go to sleep mad. You know, instead of going to sleep mad.

Erick:

Been there, done that go to sleep mad and wake up tired or if you go on vacation.

Jason:

You've been away from the rig for two weeks that's the truth stay off the damn officials. If somebody comes over the house, completely uninstall.

Erick:

Iracing Don't let them hear it.

Jeff:

Don't let them hear it. Rob Markman, I let somebody do that in ACC. I was grinding to get to low fuel motorsports and I totally forgot to turn it off. It was like two months of work. Go, rob Markman.

Jason:

I forgot to tell him that I was like dude. Even in the practice you mess up in practice, free practice, you're going to crash and go off track.

Erick:

I cheated that day.

Jason:

ACC is like all right.

Erick:

That's crazy.

Jason:

Yeah, acc, don't play that. You mess around, they don't.

Erick:

They say you better not mess up our cars now.

Jason:

I don't care what mode you in Right.

Erick:

We got a sponsorship and you're over here being disrespectful yeah, you're damaging the merchandise, you're making us look bad.

Jason:

Right now I'll tell you, I think, I think I racing needs uh more, a better damage model like a cracked screen. Like you know, when you wreck a car in acc, you can't see a damn thing. Oh, yeah you, oh yeah, you can't see. And the lights be flickering at night Like they be. They, oh my God. And then they completely go out and it's like well, what am I supposed to do? You're on the Nurburgring, there ain't no lights for half the track, there ain't no lights, no that's a disaster.

Erick:

Find some grass.

Jason:

Yeah, pull it back into the pits. Anyways, today again guys. Yeah, that was unexpected.

Erick:

So round tables. I mean, I'm excited, man, because we've got several other games and this is so much competition, even like reading some of the track updates they're doing Our racing is. They definitely hit everybody else with the Hold my Beer you know they're just in another place with it and I hate to say it but the capital that they have from that subscription model they're putting it to use. Like even talking to you, jason, you know, talking to anybody about iRacing is like when you talk about the price. Until you start telling somebody else what you're paying, you don't realize how much you're paying, which is a sign that you're getting what you, that you're getting your money's worth. You feel like it's worth it Right.

Jason:

And you don't have access to 800 or 500 cars, to 800 or 500 cars. But when you pick a car or you use the BMW, which is a free car, which is an amazing free car, honestly I can't believe. That car is free now, great. And then you hate it, right? You hate this car, you hate it the way it drives, you hate it, hate it, hate it. And then you learn how to drive it and you just end up finding a love for it. It's a weird thing. You know what I mean. And there's a way to drive the BMW and there's a way to drive these other cars. It's just, I don't know they got it. They got it right. You know what I mean. They got it right, unless you're straight up GT3, you know those cars are different too. You have aids, though that save you. Um, so that's you know kind of what they were designed for. They were designed to be slammed in a corner and it says hold on. So, jeff, you got anything, bro, what you got for us.

Jeff:

Uh, no, just say uh. By the time people listen to this, indy 500 will be over. But, gentlemen, this is the first time since 1983 a rookie has been on the pole Indy car. Indy does what they're qualifying the week before the actual race. It's like a buildup thing, I guess. I don't know. Interesting, but nonetheless. 40 plus years. So, bro, we barbecuing. 40 plus years. So, bro, we barbecue on the pole. You know we barbecue in russian india. We get a long weekend, man, that's right.

Erick:

Our monday's memorial day I forgot about that man it's all right, man, we'll put eric on a fucking tripod and we'll just facetime his ass and act like we'll put a broad next to him or something. Yeah, we'll put a beer right like right next to him, like this is for you bro, we pour it out, oh man.

Jeff:

So so I heard they had a huge crash too, um, like over the top, and those guys are going like 240 something miles an hour did all right, so you obviously.

Jason:

It's obvious that I don't watch indie, so that might be another potential track of the week that we might have to cover. Maybe, Big time Maybe. I already know who's going to cover it.

Erick:

Maybe, yeah, maybe, so guys with that.

Jeff:

That's all I got buddy.

Jason:

Again, audience, that's to tell you. This is proof that this is unscripted. We didn't have any script here and it just kept going and going and I'm trying to read at the speed of light here. But I want the information to come across and I want you guys to understand that everything we spoke about, 90% of it, is coming to you free. Free of charge, just the subscription. So I highly recommend. We're not affiliate. We have our affiliate. We're not affiliate to iRacing. I would love to Tell them to send a few gift cards and we'll give them out. Let me know. Just come on the show and talk.

Jason:

Come on the show.

Erick:

Love to hear the story about how they got this model started, because it's unique. Nobody else has thought about that.

Jeff:

It came out before the subscription. They came out with the subscription before everybody did the subscription.

Erick:

Yeah, that was an interesting decision, but obviously they had a plan and it's coming to fruition right now. Strategic thinking.

Jason:

Well, it's not that they're just cashing, they're keeping your cash, they're using that money towards right. It's not like DLC. You buy DLC, they just keep that money and they give you a few cars and tell you to be happy. But I mean, how many times this game has been overhauled, is my question. How many times? Because it's been every time we come around. We look around the corner. They added a toilet on Spa. So we're not we got to redo Spa, we got to put that toilet in there. You know what I'm saying.

Erick:

Got to have realism, man.

Jason:

Yeah, yeah, we got this. You know they, you know, you know. So anyways, guys, thank you so much for being here. It is my favorite part of the week as well. Uh, chime on jeff's energy and eric, happy birthday again. Good to see you appreciate it, yes, sir one more week closer to the expo there you go, one more week closer. We're on the weeks now and uh that guys have a great start of your week, Thank you.

People on this episode